GET_PED_MONEY(Ped ped)
GET_PED_NEARBY_PEDS(Ped ped, int* sizeAndPeds, int ignore)
GET_PED_NEARBY_VEHICLES(Ped ped, int* sizeAndVehs)
GET_PED_PALETTE_VARIATION(Ped ped, int componentId)
GET_PED_PARACHUTE_LANDING_TYPE(Ped ped)
GET_PED_PARACHUTE_STATE(Ped ped)
GET_PED_PARACHUTE_TINT_INDEX(Ped ped, int* outTintIndex)
GET_PED_PROP_INDEX(Ped ped, int componentId)
GET_PED_PROP_TEXTURE_INDEX(Ped ped, int componentId)
GET_PED_RAGDOLL_BONE_INDEX(Ped ped, int bone)
GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH(Ped ped)
GET_PED_RELATIONSHIP_GROUP_HASH(Ped ped)
GET_PED_RESET_FLAG(Ped ped, int flagId)
GET_PED_SOURCE_OF_DEATH(Ped ped)
GET_PED_STEALTH_MOVEMENT(Ped ped)
_GET_PED_TASK_COMBAT_TARGET(Ped ped, Any p1)
GET_PED_TEXTURE_VARIATION(Ped ped, int componentId)
GET_PED_TIME_OF_DEATH(Ped ped)
GET_PED_TYPE(Ped ped)
_GET_PED_VISUAL_FIELD_CENTER_ANGLE(Ped ped)
GET_PEDHEADSHOT_TXD_STRING(int id)
GET_PEDS_JACKER(Ped ped)
GET_PLAYER_PED_IS_FOLLOWING(Ped ped)
GET_RANDOM_PED_AT_COORD(float x, float y, float z, float xRadius, float yRadius, float zRadius, int pedType)
GET_RELATIONSHIP_BETWEEN_GROUPS(Hash group1, Hash group2)
GET_RELATIONSHIP_BETWEEN_PEDS(Ped ped1, Ped ped2)
GET_SEAT_PED_IS_TRYING_TO_ENTER(Ped ped)
GET_SYNCHRONIZED_SCENE_PHASE(int sceneID)
GET_SYNCHRONIZED_SCENE_RATE(int sceneID)
_GET_TIME_OF_LAST_PED_WEAPON_DAMAGE(Ped ped, Hash weaponHash)
GET_VEHICLE_PED_IS_ENTERING(Ped ped)
GET_VEHICLE_PED_IS_IN(Ped ped, BOOL lastVehicle)
GET_VEHICLE_PED_IS_TRYING_TO_ENTER(Ped ped)
GET_VEHICLE_PED_IS_USING(Ped ped)
GIVE_PED_HELMET(Ped ped, BOOL cannotRemove, int helmetFlag, int textureIndex)