FiveM Docs / Native Reference
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Namespace: CAMAPI set: clientGame: gta5editImprove

_INVALIDATE_VEHICLE_IDLE_CAM

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// InvalidateVehicleIdleCam
void _INVALIDATE_VEHICLE_IDLE_CAM();

Resets the vehicle idle camera timer. Calling this in a loop will disable the idle camera.

Examples:

  • Lua
Citizen.CreateThread(function()
	while true do
		InvalidateIdleCam()
		InvalidateVehicleIdleCam()
		Wait(1000) --The idle camera activates after 30 second so we don't need to call this per frame
	end
end)
_GET_DEBUG_CAMERA()
GET_FINAL_RENDERED_CAM_COORD()
GET_FINAL_RENDERED_CAM_FAR_CLIP()
GET_FINAL_RENDERED_CAM_FAR_DOF()
GET_FINAL_RENDERED_CAM_FOV()
GET_FINAL_RENDERED_CAM_MOTION_BLUR_STRENGTH()
GET_FINAL_RENDERED_CAM_NEAR_CLIP()
GET_FINAL_RENDERED_CAM_NEAR_DOF()
GET_FINAL_RENDERED_CAM_ROT(int rotationOrder)
GET_FINAL_RENDERED_IN_WHEN_FRIENDLY_FOV(Player player)
GET_FINAL_RENDERED_IN_WHEN_FRIENDLY_ROT(Player player, int rotationOrder)
GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR()
GET_FOCUS_PED_ON_SCREEN(float p0, int p1, float p2, float p3, float p4, float p5, float p6, int p7, int p8)
GET_FOLLOW_PED_CAM_VIEW_MODE()
GET_FOLLOW_PED_CAM_ZOOM_LEVEL()
GET_FOLLOW_VEHICLE_CAM_VIEW_MODE()
GET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL()
GET_GAMEPLAY_CAM_COORD()
GET_GAMEPLAY_CAM_FOV()
GET_GAMEPLAY_CAM_RELATIVE_HEADING()
GET_GAMEPLAY_CAM_RELATIVE_PITCH()
GET_GAMEPLAY_CAM_ROT(int rotationOrder)
GET_RENDERING_CAM()
INVALIDATE_IDLE_CAM()
_INVALIDATE_VEHICLE_IDLE_CAM()
IS_AIM_CAM_ACTIVE()
_IS_AIM_CAM_THIRD_PERSON_ACTIVE()
IS_BONNET_CINEMATIC_CAM_RENDERING()
IS_CAM_ACTIVE(Cam cam)
IS_CAM_INTERPOLATING(Cam cam)
IS_CAM_PLAYING_ANIM(Cam cam, char* animName, char* animDictionary)
IS_CAM_RENDERING(Cam cam)
IS_CAM_SHAKING(Cam cam)
IS_CAM_SPLINE_PAUSED(Any p0)
IS_CINEMATIC_CAM_INPUT_ACTIVE()