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(Any p0, Any p1)
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(Any p0)
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()
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(Any p0, BOOL p1)
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()
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(BOOL p0)
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()
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(Entity entity)
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(int p0)
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(Any p0, Any p1, int* damageDealt)
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()
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()
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()
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(Any p0, Any p1, Any p2, Any p3)
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(Any p0)
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(BOOL toggle)
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()
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(BOOL p0)
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()
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(Any p0, Any p1)
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(BOOL p0)
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(Any p0, Any p1)
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(BOOL toggle)
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()
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()
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()
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(BOOL toggle)
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()
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(Any p0)
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(Any p0, Any p1, Any* p2, Any* p3)
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()
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()
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(Player p0, float* p1, float* p2)