FiveM Docs / Native Reference
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Namespace: SYSTEMAPI set: clientGame: gta5editImprove

SHIFT_RIGHT

0x97EF1E5BCE9DC075
0x352633CA
// ShiftRight
int SHIFT_RIGHT(int value, int bitShift);

Right bit shifts a value. It is advised you use the >> operator instead of this native. It does the same and is faster.

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0x472397322E92A856()
0x4E52E752C76E7E7A(Any p0)
0x5068F488DDB54DD8()
0x63EB2B972A218CAC()
0x71E7B2E657449AAD()
0x933BBEEB8C61B5F4()
0x95A7DABDDBB78AE7(char* iplName1, char* iplName2)
0xBEB2D9A1D9A8F55A(Any p0, Any p1, Any p2, Any p3)
0xBED8CA5FF5E04113(float p0, float p1, float p2, float p3)
0xEF39EE20C537E98C(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
0xF4A0DADB70F57FA6()
0xF8155A7F03DDFC8E(Any p0)
0xFB199266061F820A()
Namespace: SYSTEM
CEIL(float value)
COS(float value)
FLOOR(float value)
_LOG10(float value)
POW(float base, float exponent)
ROUND(float value)
_SET_THREAD_PRIORITY(int priority)
SETTIMERA(int value)
SETTIMERB(int value)
SHIFT_LEFT(int value, int bitShift)
SHIFT_RIGHT(int value, int bitShift)
SIN(float value)
SQRT(float value)
START_NEW_SCRIPT(char* scriptName, int stackSize)
START_NEW_SCRIPT_WITH_ARGS(char* scriptName, Any* args, int argCount, int stackSize)
START_NEW_SCRIPT_WITH_NAME_HASH(Hash scriptHash, int stackSize)
START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS(Hash scriptHash, Any* args, int argCount, int stackSize)
TIMERA()
TIMERB()
TIMESTEP()
TO_FLOAT(int value)