REQUEST_MODELS_IN_ROOM(int interior, char* roomName)
REQUEST_NAMED_PTFX_ASSET(char* fxName)
REQUEST_PTFX_ASSET
SET_DITCH_POLICE_MODELS(BOOL toggle)
SET_FOCUS_ENTITY(Entity entity)
SET_FOCUS_POS_AND_VEL(float x, float y, float z, float offsetX, float offsetY, float offsetZ)
SET_GAME_PAUSES_FOR_STREAMING(BOOL toggle)
SET_HD_AREA(float x, float y, float z, float radius)
SET_INTERIOR_ACTIVE(int interiorID, BOOL toggle)
_SET_ISLAND_HOPPER_ENABLED(char* name, BOOL toggle)
SET_MAPDATACULLBOX_ENABLED(char* name, BOOL toggle)
SET_MODEL_AS_NO_LONGER_NEEDED(Hash model)
SET_PED_POPULATION_BUDGET(int p0)
SET_PLAYER_SHORT_SWITCH_STYLE(int style)
SET_PLAYER_SWITCH_ESTABLISHING_SHOT(char* name)
SET_PLAYER_SWITCH_OUTRO(float cameraCoordX, float cameraCoordY, float cameraCoordZ, float camRotationX, float camRotationY, float camRotationZ, float camFov, float camFarClip, int rotationOrder)
SET_REDUCE_PED_MODEL_BUDGET(BOOL toggle)
SET_REDUCE_VEHICLE_MODEL_BUDGET(BOOL toggle)
SET_RENDER_HD_ONLY(BOOL toggle)
SET_SRL_TIME(float p0)
SET_STREAMING(BOOL toggle)
SET_VEHICLE_POPULATION_BUDGET(int p0)
SHUTDOWN_CREATOR_BUDGET
START_PLAYER_SWITCH(Ped from, Ped to, int flags, int switchType)
STOP_PLAYER_SWITCH
STREAMVOL_CREATE_FRUSTUM(float p0, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, Any p8)
STREAMVOL_CREATE_LINE(float p0, float p1, float p2, float p3, float p4, float p5, Any p6)
STREAMVOL_CREATE_SPHERE(float x, float y, float z, float rad, Any p4, Any p5)
STREAMVOL_DELETE(Any unused)
STREAMVOL_HAS_LOADED(Any unused)
STREAMVOL_IS_VALID(Any unused)
_SWITCH_IN_PLAYER(Ped ped)
_SWITCH_OUT_PLAYER(Ped ped, int flags, int switchType)
0x03F1A106BDA7DD3E
0x0811381EF5062FEC(Entity p0)