ADD_REPLAY_STAT_VALUE(Any value)
ADD_STUNT_JUMP(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, float camX, float camY, float camZ, int unk1, int unk2, int unk3)
ADD_STUNT_JUMP_ANGLED(float x1, float y1, float z1, float x2, float y2, float z2, float radius1, float x3, float y3, float z3, float x4, float y4, float z4, float radius2, float camX, float camY, float camZ, int unk1, int unk2, int unk3)
_ADD_TACTICAL_ANALYSIS_POINT(float x, float y, float z)
ALLOW_MISSION_CREATOR_WARP(BOOL toggle)
ARE_PROFILE_SETTINGS_VALID
ARE_STRINGS_EQUAL(char* string1, char* string2)
ASIN(float value)
ATAN(float p0)
ATAN2(float p0, float p1)
BEGIN_REPLAY_STATS(Any p0, Any p1)
BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION(int dispatchService, BOOL toggle)
CANCEL_ONSCREEN_KEYBOARD
CANCEL_STUNT_JUMP
_CLEANUP_ASYNC_INSTALL
CLEAR_ANGLED_AREA_OF_VEHICLES(float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL p7, BOOL p8, BOOL p9, BOOL p10, BOOL p11)
CLEAR_AREA(float X, float Y, float Z, float radius, BOOL p4, BOOL ignoreCopCars, BOOL ignoreObjects, BOOL p7)
CLEAR_AREA_LEAVE_VEHICLE_HEALTH(float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7)
CLEAR_AREA_OF_COPS(float x, float y, float z, float radius, BOOL createNetEvent)
CLEAR_AREA_OF_OBJECTS(float x, float y, float z, float radius, int flags)
CLEAR_AREA_OF_PEDS(float x, float y, float z, float radius, BOOL createNetEvent)
CLEAR_AREA_OF_PROJECTILES(float x, float y, float z, float radius, BOOL createNetEvent)
CLEAR_AREA_OF_VEHICLES(float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8)
CLEAR_BIT(int* address, int offset)
_CLEAR_CLOUD_HAT
CLEAR_OVERRIDE_WEATHER
CLEAR_REPLAY_STATS
_CLEAR_RESTART_CUSTOM_POSITION
_CLEAR_TACTICAL_ANALYSIS_POINTS
CLEAR_WEATHER_TYPE_NOW_PERSIST_NETWORK(int transitionTimeInMs)
CLEAR_WEATHER_TYPE_PERSIST
COMPARE_STRINGS(char* str1, char* str2, BOOL matchCase, int maxLength)
_COPY_MEMORY(Any* dst, Any src, int size)
CREATE_INCIDENT(int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID)
CREATE_INCIDENT_WITH_ENTITY(int dispatchService, Ped ped, int numUnits, float radius, int* outIncidentID)