CREATE_VEHICLE(Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL netMissionEntity)
DELETE_ALL_TRAINS
DELETE_MISSION_TRAIN(Vehicle* train)
DELETE_SCRIPT_VEHICLE_GENERATOR(int vehicleGenerator)
DELETE_VEHICLE(Vehicle* vehicle)
DETACH_CONTAINER_FROM_HANDLER_FRAME(Vehicle vehicle)
_DETACH_ENTITY_FROM_CARGOBOB(Vehicle vehicle, Entity entity)
DETACH_VEHICLE_FROM_ANY_CARGOBOB(Vehicle vehicle)
DETACH_VEHICLE_FROM_ANY_TOW_TRUCK(Vehicle vehicle)
DETACH_VEHICLE_FROM_CARGOBOB(Vehicle vehicle, Vehicle cargobob)
DETACH_VEHICLE_FROM_TOW_TRUCK(Vehicle towTruck, Vehicle vehicle)
DETACH_VEHICLE_FROM_TRAILER(Vehicle vehicle)
DETONATE_VEHICLE_PHONE_EXPLOSIVE_DEVICE
DISABLE_INDIVIDUAL_PLANE_PROPELLER(Vehicle vehicle, int propeller)
DISABLE_PLANE_AILERON(Vehicle vehicle, BOOL p1, BOOL p2)
_DISABLE_VEHICLE_NEON_LIGHTS(Vehicle vehicle, BOOL toggle)
_DISABLE_VEHICLE_TURRET_MOVEMENT_THIS_FRAME(Vehicle vehicle)
DISABLE_VEHICLE_WEAPON(BOOL disabled, Hash weaponHash, Vehicle vehicle, Ped owner)
_DISABLE_VEHICLE_WORLD_COLLISION(Vehicle vehicle)
DOES_CARGOBOB_HAVE_PICK_UP_ROPE(Vehicle cargobob)
DOES_CARGOBOB_HAVE_PICKUP_MAGNET(Vehicle cargobob)
DOES_EXTRA_EXIST(Vehicle vehicle, int extraId)
DOES_SCRIPT_VEHICLE_GENERATOR_EXIST(int vehicleGenerator)
_DOES_VEHICLE_ALLOW_RAPPEL(Vehicle vehicle)
DOES_VEHICLE_EXIST_WITH_DECORATOR(char* decorator)
_DOES_VEHICLE_HAVE_LANDING_GEAR(Vehicle vehicle)
DOES_VEHICLE_HAVE_ROOF(Vehicle vehicle)
_DOES_VEHICLE_HAVE_SEARCHLIGHT(Vehicle vehicle)
DOES_VEHICLE_HAVE_STUCK_VEHICLE_CHECK(Vehicle vehicle)
DOES_VEHICLE_HAVE_WEAPONS(Vehicle vehicle)
_DOES_VEHICLE_TYRE_EXIST(Vehicle vehicle, int tyreIndex)
_EJECT_JB700_ROOF(Vehicle vehicle, float x, float y, float z)
EXPLODE_VEHICLE(Vehicle vehicle, BOOL isAudible, BOOL isInvisible)
EXPLODE_VEHICLE_IN_CUTSCENE(Vehicle vehicle, BOOL p1)
_FIND_RANDOM_POINT_IN_SPACE(Ped ped)