FiveM Docs / Native Reference
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Namespace: PEDAPI set: clientGame: gta5editImprove

REGISTER_PEDHEADSHOT_TRANSPARENT

0x953563CE563143AF
0x4DD03628
// RegisterPedheadshotTransparent
int REGISTER_PEDHEADSHOT_TRANSPARENT(Ped ped);
Parameters:
  • ped:

    A ped handle.

Returns:

The Pedheadshot handle.

Similar to REGISTER_PEDHEADSHOT but creates a transparent background instead of black.

Result of the example code: https://i.imgur.com/iHz8ztn.png

Examples:

  • Lua
CreateThread(function()
    -- Get the ped headshot image.
    local handle = RegisterPedheadshotTransparent(PlayerPedId())
    while not IsPedheadshotReady(handle) or not IsPedheadshotValid(handle) do
        Wait(0)
    end
    local txd = GetPedheadshotTxdString(handle)

    -- Add the notification text, the more text you add the smaller the font
    -- size will become (text is forced on 1 line only), so keep this short!
    SetNotificationTextEntry("STRING")
    AddTextComponentSubstringPlayerName("Transparent Headshot")

    -- Draw the notification
    DrawNotificationAward(txd, txd, 200, 0, "FM_GEN_UNLOCK")
    
    -- Cleanup after yourself!
    UnregisterPedheadshot(handle)
end)
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IS_PED_SWIMMING_UNDER_WATER(Ped ped)
IS_PED_TAKING_OFF_HELMET(Ped ped)
IS_PED_TRACKED(Ped ped)
IS_PED_TRYING_TO_ENTER_A_LOCKED_VEHICLE(Ped ped)
IS_PED_USING_ACTION_MODE(Ped ped)
IS_PED_USING_ANY_SCENARIO(Ped ped)
IS_PED_USING_SCENARIO(Ped ped, char* scenario)
IS_PED_VAULTING(Ped ped)
IS_PED_WEARING_HELMET(Ped ped)
IS_PEDHEADSHOT_IMG_UPLOAD_AVAILABLE()
IS_PEDHEADSHOT_READY(int id)
IS_PEDHEADSHOT_VALID(int id)
IS_SCRIPTED_SCENARIO_PED_USING_CONDITIONAL_ANIM(Ped ped, char* animDict, char* anim)
_IS_SCUBA_GEAR_LIGHT_ENABLED(Ped ped)
IS_SYNCHRONIZED_SCENE_HOLD_LAST_FRAME(int sceneID)
IS_SYNCHRONIZED_SCENE_LOOPED(int sceneID)
IS_SYNCHRONIZED_SCENE_RUNNING(int sceneId)
IS_TRACKED_PED_VISIBLE(Ped ped)
KNOCK_OFF_PED_PROP(Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4)
KNOCK_PED_OFF_VEHICLE(Ped ped)
PLAY_FACIAL_ANIM(Ped ped, char* animName, char* animDict)
REGISTER_HATED_TARGETS_AROUND_PED(Ped ped, float radius)
REGISTER_PEDHEADSHOT(Ped ped)
_REGISTER_PEDHEADSHOT_3(Ped ped)
REGISTER_PEDHEADSHOT_TRANSPARENT(Ped ped)
REGISTER_TARGET(Ped ped, Ped target)
RELEASE_PED_PRELOAD_PROP_DATA(Ped ped)
RELEASE_PED_PRELOAD_VARIATION_DATA(Ped ped)
RELEASE_PEDHEADSHOT_IMG_UPLOAD(int id)
REMOVE_ACTION_MODE_ASSET(char* asset)
REMOVE_GROUP(int groupId)
REMOVE_PED_DEFENSIVE_AREA(Ped ped, BOOL toggle)
REMOVE_PED_ELEGANTLY(Ped* ped)
REMOVE_PED_FROM_GROUP(Ped ped)
REMOVE_PED_HELMET(Ped ped, BOOL instantly)