RELEASE_PRELOAD_MODS(Vehicle vehicle)
REMOVE_PICK_UP_ROPE_FOR_CARGOBOB(Vehicle cargobob)
_REMOVE_SPEED_ZONE(int speedzone)
REMOVE_VEHICLE_ASSET(int vehicleAsset)
REMOVE_VEHICLE_COMBAT_AVOIDANCE_AREA(Any p0)
REMOVE_VEHICLE_HIGH_DETAIL_MODEL(Vehicle vehicle)
REMOVE_VEHICLE_MOD(Vehicle vehicle, int modType)
REMOVE_VEHICLE_RECORDING(int p0, char* p1)
REMOVE_VEHICLE_STUCK_CHECK(Vehicle vehicle)
REMOVE_VEHICLE_UPSIDEDOWN_CHECK(Vehicle vehicle)
REMOVE_VEHICLE_WINDOW(Vehicle vehicle, int windowIndex)
REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, Any unk)
REQUEST_VEHICLE_ASSET(Hash vehicleHash, int vehicleAsset)
_REQUEST_VEHICLE_DASHBOARD_SCALEFORM_MOVIE(Vehicle vehicle)
REQUEST_VEHICLE_HIGH_DETAIL_MODEL(Vehicle vehicle)
REQUEST_VEHICLE_RECORDING(int i, char* name)
RESET_VEHICLE_STUCK_TIMER(Vehicle vehicle, int nullAttributes)
RESET_VEHICLE_WHEELS(Vehicle vehicle, BOOL toggle)
ROLL_DOWN_WINDOW(Vehicle vehicle, int windowIndex)
ROLL_DOWN_WINDOWS(Vehicle vehicle)
ROLL_UP_WINDOW(Vehicle vehicle, int windowIndex)
SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE(BOOL active)
SET_ALL_VEHICLE_GENERATORS_ACTIVE
SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7)
SET_AMBIENT_VEHICLE_RANGE_MULTIPLIER_THIS_FRAME(float range)
SET_BIKE_ON_STAND(Vehicle vehicle, float x, float y)
SET_BOAT_ANCHOR(Vehicle vehicle, BOOL toggle)
_SET_BOAT_ANCHOR_BUOYANCY_COEFFICIENT(Vehicle vehicle, float value)
_SET_BOAT_BOOM_POSITION_RATIO(Vehicle vehicle, float ratio)
SET_BOAT_DISABLE_AVOIDANCE(Vehicle vehicle, BOOL p1)
_SET_BOAT_FROZEN_WHEN_ANCHORED(Vehicle vehicle, BOOL toggle)
_SET_BOAT_SINKING(Vehicle vehicle)
SET_BOAT_SINKS_WHEN_WRECKED(Vehicle vehicle, Vehicle toggle)
_SET_CAMBERED_WHEELS_DISABLED(Vehicle vehicle, BOOL toggle)
SET_CAN_RESPRAY_VEHICLE(Vehicle vehicle, BOOL state)