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Native Reference
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CLEAR_FACIAL_IDLE_ANIM_OVERRIDE
(Ped ped)
CLEAR_PED_ALTERNATE_MOVEMENT_ANIM
(Ped ped, int stance, float p2)
CLEAR_PED_ALTERNATE_WALK_ANIM
(Ped ped, float p1)
CLEAR_PED_BLOOD_DAMAGE
(Ped ped)
CLEAR_PED_BLOOD_DAMAGE_BY_ZONE
(Ped ped, int p1)
_CLEAR_PED_COVER_CLIPSET_OVERRIDE
(Ped ped)
CLEAR_PED_DAMAGE_DECAL_BY_ZONE
(Ped ped, int p1, char* p2)
CLEAR_PED_DECORATIONS
(Ped ped)
CLEAR_PED_DECORATIONS_LEAVE_SCARS
(Ped ped)
CLEAR_PED_DRIVE_BY_CLIPSET_OVERRIDE
(Ped ped)
CLEAR_PED_ENV_DIRT
(Ped ped)
CLEAR_PED_LAST_DAMAGE_BONE
(Ped ped)
CLEAR_PED_NON_CREATION_AREA
()
CLEAR_PED_PARACHUTE_PACK_VARIATION
(Ped ped)
CLEAR_PED_PROP
(Ped ped, int propId)
CLEAR_PED_SCUBA_GEAR_VARIATION
(Ped ped)
CLEAR_PED_STORED_HAT_PROP
(Ped ped)
CLEAR_PED_WETNESS
(Ped ped)
CLEAR_RAGDOLL_BLOCKING_FLAGS
(Ped ped, int flags)
CLEAR_RELATIONSHIP_BETWEEN_GROUPS
(int relationship, Hash group1, Hash group2)
CLONE_PED
(Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag)
_CLONE_PED_EX
(Ped ped, float heading, BOOL isNetwork, BOOL bScriptHostPed, Any p4)
CLONE_PED_TO_TARGET
(Ped ped, Ped targetPed)
_CLONE_PED_TO_TARGET_EX
(Ped ped, Ped targetPed, Any p2)
CREATE_GROUP
(int unused)
CREATE_NM_MESSAGE
(BOOL startImmediately, int messageId)
CREATE_PARACHUTE_BAG_OBJECT
(Ped ped, BOOL p1, BOOL p2)
CREATE_PED
(int pedType, Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostPed)
CREATE_PED_INSIDE_VEHICLE
(Vehicle vehicle, int pedType, Hash modelHash, int seat, BOOL isNetwork, BOOL bScriptHostPed)
CREATE_RANDOM_PED
(float posX, float posY, float posZ)
CREATE_RANDOM_PED_AS_DRIVER
(Vehicle vehicle, BOOL returnHandle)
CREATE_SYNCHRONIZED_SCENE
(float x, float y, float z, float roll, float pitch, float yaw, int p6)
_CREATE_SYNCHRONIZED_SCENE_2
(float x, float y, float z, float radius, Hash object)
DELETE_PED
(Ped* ped)
DETACH_SYNCHRONIZED_SCENE
(int sceneID)