CLEAR_FACIAL_IDLE_ANIM_OVERRIDE(Ped ped)
CLEAR_PED_ALTERNATE_MOVEMENT_ANIM(Ped ped, int stance, float p2)
CLEAR_PED_ALTERNATE_WALK_ANIM(Ped ped, float p1)
CLEAR_PED_BLOOD_DAMAGE(Ped ped)
CLEAR_PED_BLOOD_DAMAGE_BY_ZONE(Ped ped, int p1)
_CLEAR_PED_COVER_CLIPSET_OVERRIDE(Ped ped)
CLEAR_PED_DAMAGE_DECAL_BY_ZONE(Ped ped, int p1, char* p2)
CLEAR_PED_DECORATIONS(Ped ped)
CLEAR_PED_DECORATIONS_LEAVE_SCARS(Ped ped)
CLEAR_PED_DRIVE_BY_CLIPSET_OVERRIDE(Ped ped)
CLEAR_PED_ENV_DIRT(Ped ped)
CLEAR_PED_LAST_DAMAGE_BONE(Ped ped)
CLEAR_PED_NON_CREATION_AREA
CLEAR_PED_PARACHUTE_PACK_VARIATION(Ped ped)
CLEAR_PED_PROP(Ped ped, int propId)
CLEAR_PED_SCUBA_GEAR_VARIATION(Ped ped)
CLEAR_PED_STORED_HAT_PROP(Ped ped)
CLEAR_PED_WETNESS(Ped ped)
CLEAR_RAGDOLL_BLOCKING_FLAGS(Ped ped, int flags)
CLEAR_RELATIONSHIP_BETWEEN_GROUPS(int relationship, Hash group1, Hash group2)
CLONE_PED(Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag)
_CLONE_PED_EX(Ped ped, float heading, BOOL isNetwork, BOOL bScriptHostPed, Any p4)
CLONE_PED_TO_TARGET(Ped ped, Ped targetPed)
_CLONE_PED_TO_TARGET_EX(Ped ped, Ped targetPed, Any p2)
CREATE_GROUP(int unused)
CREATE_NM_MESSAGE(BOOL startImmediately, int messageId)
CREATE_PARACHUTE_BAG_OBJECT(Ped ped, BOOL p1, BOOL p2)
CREATE_PED(int pedType, Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostPed)
CREATE_PED_INSIDE_VEHICLE(Vehicle vehicle, int pedType, Hash modelHash, int seat, BOOL isNetwork, BOOL bScriptHostPed)
CREATE_RANDOM_PED(float posX, float posY, float posZ)
CREATE_RANDOM_PED_AS_DRIVER(Vehicle vehicle, BOOL returnHandle)
CREATE_SYNCHRONIZED_SCENE(float x, float y, float z, float roll, float pitch, float yaw, int p6)
_CREATE_SYNCHRONIZED_SCENE_2(float x, float y, float z, float radius, Hash object)
DELETE_PED(Ped* ped)
DETACH_SYNCHRONIZED_SCENE(int sceneID)