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Native Reference
API Set:
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client
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NETWORK_AM_I_BLOCKED_BY_GAMER
(Any* networkHandle)
NETWORK_AM_I_BLOCKED_BY_PLAYER
(Player player)
NETWORK_AM_I_MUTED_BY_GAMER
(Any* networkHandle)
NETWORK_AM_I_MUTED_BY_PLAYER
(Player player)
NETWORK_APPLY_CACHED_PLAYER_HEAD_BLEND_DATA
(Ped ped, Player player)
NETWORK_APPLY_PED_SCAR_DATA
(Ped ped, int p1)
NETWORK_APPLY_TRANSITION_PARAMETER
(int p0, int p1)
NETWORK_APPLY_TRANSITION_PARAMETER_STRING
(int p0, char* string, BOOL p2)
NETWORK_APPLY_VOICE_PROXIMITY_OVERRIDE
(float x, float y, float z)
_NETWORK_ARE_CUTSCENE_ENTITIES
()
NETWORK_ARE_HANDLES_THE_SAME
(int* netHandle1, int* netHandle2)
NETWORK_ARE_SOCIAL_CLUB_POLICIES_CURRENT
()
NETWORK_ARE_TRANSITION_DETAILS_VALID
(Any p0)
NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY
(int netScene, Entity entity, int bone)
NETWORK_BAIL
()
NETWORK_BAIL_TRANSITION
()
_NETWORK_BAIL_TRANSITION_QUICKMATCH
()
NETWORK_BLOCK_INVITES
(BOOL toggle)
NETWORK_BLOCK_JOIN_QUEUE_INVITES
(BOOL toggle)
_NETWORK_BLOCK_KICKED_PLAYERS
(BOOL p0)
NETWORK_CACHE_LOCAL_PLAYER_HEAD_BLEND_DATA
()
NETWORK_CAN_ACCESS_MULTIPLAYER
(int* loadingState)
NETWORK_CAN_BAIL
()
NETWORK_CAN_COMMUNICATE_WITH_GAMER
(int* networkHandle)
_NETWORK_CAN_COMMUNICATE_WITH_GAMER_2
(Any* networkHandle)
NETWORK_CAN_ENTER_MULTIPLAYER
()
_NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME
(Any* networkHandle)
_NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER
(Any* networkHandle)
NETWORK_CAN_SESSION_END
()
NETWORK_CAN_SET_WAYPOINT
()
_NETWORK_CAN_VIEW_GAMER_USER_CONTENT
(Any* networkHandle)
NETWORK_CANCEL_RESPAWN_SEARCH
()
NETWORK_CHANGE_TRANSITION_SLOTS
(Any p0, Any p1)
NETWORK_CHECK_COMMUNICATION_PRIVILEGES
(int p0, int p1, BOOL p2)
NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE
(int friendDataIndex, int* networkHandle)