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Native Reference
API Set:
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client
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GET_TOTAL_SUCCESSFUL_STUNT_JUMPS
()
_GET_WEATHER_TYPE_TRANSITION
(Hash* weatherType1, Hash* weatherType2, float* percentWeather2)
GET_WIND_DIRECTION
()
GET_WIND_SPEED
()
_HAS_ASYNC_INSTALL_FINISHED
()
HAS_BULLET_IMPACTED_IN_AREA
(float x, float y, float z, float p3, BOOL p4, BOOL p5)
HAS_BULLET_IMPACTED_IN_BOX
(float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7)
_HAS_BUTTON_COMBINATION_JUST_BEEN_ENTERED
(Hash hash, int amount)
_HAS_CHEAT_STRING_JUST_BEEN_ENTERED
(Hash hash)
_HAS_RESUMED_FROM_SUSPEND
()
HAVE_CREDITS_REACHED_END
()
IGNORE_NEXT_RESTART
(BOOL toggle)
IS_AREA_OCCUPIED
(float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9, BOOL p10, Any p11, BOOL p12)
IS_AUSSIE_VERSION
()
IS_AUTO_SAVE_IN_PROGRESS
()
IS_BIT_SET
(int address, int offset)
IS_BULLET_IN_ANGLED_AREA
(float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL ownedByPlayer)
IS_BULLET_IN_AREA
(float x, float y, float z, float radius, BOOL ownedByPlayer)
IS_BULLET_IN_BOX
(float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer)
_IS_COMMAND_LINE_BENCHMARK_VALUE_SET
()
IS_DURANGO_VERSION
()
IS_FRONTEND_FADING
()
_IS_IN_POWER_SAVING_MODE
()
IS_INCIDENT_VALID
(int incidentId)
IS_MEMORY_CARD_IN_USE
()
IS_MINIGAME_IN_PROGRESS
()
IS_NEXT_WEATHER_TYPE
(char* weatherType)
IS_ORBIS_VERSION
()
IS_PC_VERSION
()
IS_POINT_OBSCURED_BY_A_MISSION_ENTITY
(float p0, float p1, float p2, float p3, float p4, float p5, Any p6)
_IS_POP_MULTIPLIER_AREA_UNK
(int id)
IS_POSITION_OCCUPIED
(float x, float y, float z, float range, BOOL p4, BOOL checkVehicles, BOOL checkPeds, BOOL p7, BOOL p8, Entity ignoreEntity, BOOL p10)
IS_PREV_WEATHER_TYPE
(char* weatherType)
IS_PROJECTILE_IN_AREA
(float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer)
IS_PROJECTILE_TYPE_IN_ANGLED_AREA
(float x1, float y1, float z1, float x2, float y2, float z2, float width, float p7, Hash weaponHash, BOOL ownedByPlayer)