TASK_VEHICLE_PARK(Ped ped, Vehicle vehicle, float x, float y, float z, float heading, int mode, float radius, BOOL keepEngineOn)
TASK_VEHICLE_PLAY_ANIM(Vehicle vehicle, char* animationSet, char* animationName)
TASK_VEHICLE_SHOOT_AT_COORD(Ped ped, float x, float y, float z, float p4)
TASK_VEHICLE_SHOOT_AT_PED(Ped ped, Ped target, float p2)
TASK_VEHICLE_TEMP_ACTION(Ped driver, Vehicle vehicle, int action, int time)
TASK_WANDER_IN_AREA(Ped ped, float x, float y, float z, float radius, int minimalLength, float timeBetweenWalks)
_TASK_WANDER_SPECIFIC(Any p0, Any p1, Any p2, Any p3)
TASK_WANDER_STANDARD(Ped ped, float p1, int p2)
TASK_WARP_PED_INTO_VEHICLE(Ped ped, Vehicle vehicle, int seatIndex)
TASK_WRITHE(Ped ped, Ped target, int time, int p3)
UNCUFF_PED(Ped ped)
UPDATE_TASK_AIM_GUN_SCRIPTED_TARGET(Ped p0, Ped p1, float p2, float p3, float p4, BOOL p5)
UPDATE_TASK_HANDS_UP_DURATION(Ped ped, int duration)
UPDATE_TASK_SWEEP_AIM_ENTITY(Ped ped, Entity entity)
UPDATE_TASK_SWEEP_AIM_POSITION(Any p0, float p1, float p2, float p3)
USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE(char* name, BOOL p1, float p2, float p3)
VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED(Vehicle vehicle, float speed)
VEHICLE_WAYPOINT_PLAYBACK_PAUSE(Vehicle vehicle)
VEHICLE_WAYPOINT_PLAYBACK_RESUME(Vehicle vehicle)
VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED(Vehicle vehicle)
WAYPOINT_PLAYBACK_GET_IS_PAUSED(Any p0)
WAYPOINT_PLAYBACK_OVERRIDE_SPEED(Any p0, float p1, BOOL p2)
WAYPOINT_PLAYBACK_PAUSE(Any p0, BOOL p1, BOOL p2)
WAYPOINT_PLAYBACK_RESUME(Any p0, BOOL p1, Any p2, Any p3)
WAYPOINT_PLAYBACK_START_AIMING_AT_COORD(Any p0, float p1, float p2, float p3, BOOL p4)
WAYPOINT_PLAYBACK_START_AIMING_AT_PED(Any p0, Any p1, BOOL p2)
WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD(Any p0, float p1, float p2, float p3, BOOL p4, Any p5)
WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED(Any p0, Any p1, BOOL p2, Any p3)
WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING(Any p0)
WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED(Any p0)
WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT(char* name, float x, float y, float z, int* point)
WAYPOINT_RECORDING_GET_COORD(char* name, int point, Vector3* coord)
WAYPOINT_RECORDING_GET_NUM_POINTS(char* name, int* points)
WAYPOINT_RECORDING_GET_SPEED_AT_POINT(char* name, int point)
0x0FFB3C758E8C07B9(Ped ped, BOOL p1)