SET_VEHICLE_HANDLING_FIELD(Vehicle vehicle, char* class_, char* fieldName, Any value)
SET_VEHICLE_HANDLING_FLOAT(Vehicle vehicle, char* class_, char* fieldName, float value)
SET_VEHICLE_HANDLING_INT(Vehicle vehicle, char* class_, char* fieldName, int value)
SET_VEHICLE_HANDLING_VECTOR(Vehicle vehicle, char* class_, char* fieldName, Vector3 value)
SET_VEHICLE_HIGH_GEAR(Vehicle vehicle, int gear)
SET_VEHICLE_NITRO_PTFX_RANGE(float range)
SET_VEHICLE_NUMBER_PLATE_TEXT(Vehicle vehicle, char* plateText)
SET_VEHICLE_OIL_LEVEL(Vehicle vehicle, float level)
SET_VEHICLE_PITCH_BIAS(Vehicle vehicle, float value)
SET_VEHICLE_ROLL_BIAS(Vehicle vehicle, float value)
SET_VEHICLE_STEERING_ANGLE(Vehicle vehicle, float angle)
SET_VEHICLE_STEERING_SCALE(Vehicle vehicle, float scale)
SET_VEHICLE_SUSPENSION_HEIGHT(Vehicle vehicle, float newHeight)
SET_VEHICLE_TURBO_PRESSURE(Vehicle vehicle, float pressure)
SET_VEHICLE_WHEEL_BRAKE_PRESSURE(Vehicle vehicle, int wheelIndex, float pressure)
SET_VEHICLE_WHEEL_FLAGS(Vehicle vehicle, int wheelIndex, int flags)
SET_VEHICLE_WHEEL_HEALTH(Vehicle vehicle, int wheelIndex, float health)
SET_VEHICLE_WHEEL_IS_POWERED(Vehicle vehicle, int wheelIndex, BOOL powered)
SET_VEHICLE_WHEEL_POWER(Vehicle vehicle, int wheelIndex, float power)
SET_VEHICLE_WHEEL_RIM_COLLIDER_SIZE(Vehicle vehicle, int wheelIndex, float value)
SET_VEHICLE_WHEEL_ROTATION_SPEED(Vehicle vehicle, int wheelIndex, float speed)
SET_VEHICLE_WHEEL_SIZE(Vehicle vehicle, float size)
SET_VEHICLE_WHEEL_TIRE_COLLIDER_SIZE(Vehicle vehicle, int wheelIndex, float value)
SET_VEHICLE_WHEEL_TIRE_COLLIDER_WIDTH(Vehicle vehicle, int wheelIndex, float value)
SET_VEHICLE_WHEEL_TRACTION_VECTOR_LENGTH(Vehicle vehicle, int wheelIndex, float length)
SET_VEHICLE_WHEEL_WIDTH(Vehicle vehicle, float width)
SET_VEHICLE_WHEEL_X_OFFSET(Vehicle vehicle, int wheelIndex, float offset)
SET_VEHICLE_WHEEL_Y_ROTATION(Vehicle vehicle, int wheelIndex, float value)
SET_VEHICLE_WHEELIE_STATE(Vehicle vehicle, int state)
SET_VEHICLE_XENON_LIGHTS_CUSTOM_COLOR(Vehicle vehicle, int red, int green, int blue)
SET_VISUAL_SETTING_FLOAT(char* name, float value)
SET_WATER_AREA_CLIP_RECT(int minX, int minY, int maxX, int maxY)
SET_WATER_QUAD_ALPHA(int waterQuad, int a0, int a1, int a2, int a3)
SET_WATER_QUAD_BOUNDS(int waterQuad, int minX, int minY, int maxX, int maxY)
SET_WATER_QUAD_HAS_LIMITED_DEPTH(int waterQuad, BOOL hasLimitedDepth)