ADD_ENTITY_ICON(Entity entity, char* icon)
ADD_PETROL_DECAL(float x, float y, float z, float groundLvl, float width, float transparency)
ADD_PETROL_TRAIL_DECAL_INFO(float x, float y, float z, float p3)
ADD_TCMODIFIER_OVERRIDE(char* modifierName1, char* modifierName2)
ADD_VEHICLE_CREW_EMBLEM(Vehicle vehicle, Ped ped, int boneIndex, float x1, float x2, float x3, float y1, float y2, float y3, float z1, float z2, float z3, float scale, Any p13, int alpha)
_ANIMPOSTFX_GET_UNK(char* effectName)
ANIMPOSTFX_IS_RUNNING(char* effectName)
ANIMPOSTFX_PLAY(char* effectName, int duration, BOOL looped)
ANIMPOSTFX_STOP(char* effectName)
ANIMPOSTFX_STOP_ALL
_ANIMPOSTFX_STOP_AND_DO_UNK(char* effectName)
ATTACH_TV_AUDIO_TO_ENTITY(Entity entity)
BEGIN_SCALEFORM_MOVIE_METHOD(int scaleform, char* methodName)
BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND(char* functionName)
BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND_HEADER(char* functionName)
BEGIN_SCALEFORM_SCRIPT_HUD_MOVIE_METHOD(int hudComponent, char* methodName)
BEGIN_TAKE_HIGH_QUALITY_PHOTO
BEGIN_TAKE_MISSION_CREATOR_PHOTO
BEGIN_TEXT_COMMAND_SCALEFORM_STRING(char* textLabel)
CALL_SCALEFORM_MOVIE_METHOD(int scaleform, char* method)
CALL_SCALEFORM_MOVIE_METHOD_WITH_NUMBER(int scaleform, char* methodName, float param1, float param2, float param3, float param4, float param5)
CALL_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING(int scaleform, char* methodName, float floatParam1, float floatParam2, float floatParam3, float floatParam4, float floatParam5, char* stringParam1, char* stringParam2, char* stringParam3, char* stringParam4, char* stringParam5)
CALL_SCALEFORM_MOVIE_METHOD_WITH_STRING(int scaleform, char* methodName, char* param1, char* param2, char* param3, char* param4, char* param5)
_CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE
CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER(BOOL toggle)
CASCADE_SHADOWS_INIT_SESSION
CASCADE_SHADOWS_SET_AIRCRAFT_MODE(BOOL p0)
CASCADE_SHADOWS_SET_CASCADE_BOUNDS(Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7)
CASCADE_SHADOWS_SET_CASCADE_BOUNDS_SCALE(float p0)
CASCADE_SHADOWS_SET_DYNAMIC_DEPTH_MODE(BOOL p0)
CASCADE_SHADOWS_SET_DYNAMIC_DEPTH_VALUE(float p0)
CASCADE_SHADOWS_SET_ENTITY_TRACKER_SCALE(float p0)
CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE(char* type)
CLEAR_DRAW_ORIGIN
_CLEAR_EXTRA_TIMECYCLE_MODIFIER