_GET_CUT_FILE_NUM_SECTIONS(char* cutsceneName)
_GET_CUTSCENE_END_TIME
GET_CUTSCENE_SECTION_PLAYING
GET_CUTSCENE_TIME
GET_CUTSCENE_TOTAL_DURATION
GET_ENTITY_INDEX_OF_CUTSCENE_ENTITY(char* cutsceneEntName, Hash modelHash)
GET_ENTITY_INDEX_OF_REGISTERED_ENTITY(char* cutsceneEntName, Hash modelHash)
HAS_CUT_FILE_LOADED(char* cutsceneName)
HAS_CUTSCENE_CUT_THIS_FRAME
HAS_CUTSCENE_FINISHED
HAS_CUTSCENE_LOADED
HAS_THIS_CUTSCENE_LOADED(char* cutsceneName)
IS_CUTSCENE_ACTIVE
IS_CUTSCENE_PLAYBACK_FLAG_SET(int flag)
IS_CUTSCENE_PLAYING
REGISTER_ENTITY_FOR_CUTSCENE(Entity cutsceneEntity, char* cutsceneEntName, int p2, Hash modelHash, int p4)
REGISTER_SYNCHRONISED_SCRIPT_SPEECH
REMOVE_CUT_FILE(char* cutsceneName)
REMOVE_CUTSCENE
REQUEST_CUT_FILE(char* cutsceneName)
REQUEST_CUTSCENE(char* cutsceneName, int flags)
REQUEST_CUTSCENE_WITH_PLAYBACK_LIST(char* cutsceneName, int playbackFlags, int flags)
SET_CUTSCENE_CAN_BE_SKIPPED(BOOL p0)
SET_CUTSCENE_ENTITY_STREAMING_FLAGS(char* cutsceneEntName, int p1, int p2)
SET_CUTSCENE_FADE_VALUES(BOOL p0, BOOL p1, BOOL p2, BOOL p3)
SET_CUTSCENE_ORIGIN(float x, float y, float z, float heading, int p4)
SET_CUTSCENE_PED_COMPONENT_VARIATION(char* cutsceneEntName, int componentId, int drawableId, int textureId, Hash modelHash)
SET_CUTSCENE_PED_COMPONENT_VARIATION_FROM_PED(char* cutsceneEntName, Ped ped, Hash modelHash)
SET_CUTSCENE_PED_PROP_VARIATION(char* cutsceneEntName, int componentId, int drawableId, int textureId, Hash modelHash)
SET_CUTSCENE_TRIGGER_AREA(float p0, float p1, float p2, float p3, float p4, float p5)
START_CUTSCENE(int flags)
START_CUTSCENE_AT_COORDS(float x, float y, float z, int flags)
STOP_CUTSCENE(BOOL p0)
STOP_CUTSCENE_IMMEDIATELY
WAS_CUTSCENE_SKIPPED