STAT_GET_DATE(Hash statHash, Any* p1, Any p2, Any p3)
STAT_GET_FLOAT(Hash statHash, float* outValue, Any p2)
STAT_GET_INT(Hash statHash, int* outValue, int p2)
STAT_GET_LICENSE_PLATE(Hash statName)
STAT_GET_MASKED_INT(Any p0, Any* p1, Any p2, Any p3, Any p4)
STAT_GET_NUMBER_OF_DAYS(Hash statName)
STAT_GET_NUMBER_OF_HOURS(Hash statName)
STAT_GET_NUMBER_OF_MINUTES(Hash statName)
STAT_GET_NUMBER_OF_SECONDS(Hash statName)
_STAT_GET_PACKED_BOOL_MASK(int p0)
_STAT_GET_PACKED_INT_MASK(int p0)
STAT_GET_POS(Any p0, Any* p1, Any* p2, Any* p3, Any p4)
_STAT_GET_SAVE_MIGRATION_CONSUME_CONTENT_UNLOCK_STATUS(int* p0)
STAT_GET_SAVE_MIGRATION_STATUS(Any* data)
STAT_GET_STRING(Hash statHash, int p1)
STAT_GET_USER_ID(Any p0)
STAT_INCREMENT(Hash statName, float value)
STAT_LOAD(int p0)
STAT_LOAD_PENDING(Any p0)
_STAT_MIGRATE_SAVE(char* platformName)
STAT_SAVE(int p0, BOOL p1, int p2)
_STAT_SAVE_MIGRATION_CANCEL
_STAT_SAVE_MIGRATION_CONSUME_CONTENT_UNLOCK(Hash contentId, char* srcPlatform, char* srcGamerHandle)
STAT_SAVE_MIGRATION_STATUS_START
STAT_SAVE_PENDING
STAT_SAVE_PENDING_OR_REQUESTED
STAT_SET_BLOCK_SAVES(BOOL toggle)
STAT_SET_BOOL(Hash statName, BOOL value, BOOL save)
STAT_SET_BOOL_MASKED(Hash statName, BOOL value, int mask, BOOL save)
STAT_SET_CHEAT_IS_ACTIVE
STAT_SET_CURRENT_POSIX_TIME(Hash statName, BOOL p1)
STAT_SET_DATE(Hash statName, Any* value, int numFields, BOOL save)
STAT_SET_FLOAT(Hash statName, float value, BOOL save)
STAT_SET_GXT_LABEL(Hash statName, char* value, BOOL save)
STAT_SET_INT(Hash statName, int value, BOOL save)