_CELL_CAM_SET_HEAD_HEIGHT(float p0)
_CELL_CAM_SET_HEAD_PITCH(float p0)
_CELL_CAM_SET_HEAD_ROLL(float p0)
_CELL_CAM_SET_HORIZONTAL_OFFSET(float p0)
_CELL_CAM_SET_LEAN(BOOL toggle)
_CELL_CAM_SET_ROLL(float p0)
_CELL_CAM_SET_VERTICAL_OFFSET(float p0)
CREATE_MOBILE_PHONE(int phoneType)
DESTROY_MOBILE_PHONE
GET_MOBILE_PHONE_POSITION(Vector3* position)
GET_MOBILE_PHONE_RENDER_ID(int* renderId)
GET_MOBILE_PHONE_ROTATION(Vector3* rotation, Vehicle p1)
SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN(BOOL toggle)
SET_MOBILE_PHONE_DOF_STATE(BOOL toggle)
SET_MOBILE_PHONE_POSITION(float posX, float posY, float posZ)
SET_MOBILE_PHONE_ROTATION(float rotX, float rotY, float rotZ, Any p3)
SET_MOBILE_PHONE_SCALE(float scale)
0xA2CCBE62CD4C91A4(int* toggle)
0xAC2890471901861C(float p0)
Namespace: MONEY
_CAN_PAY_GOON
DEPOSIT_VC(int amount)
NETWORK_BUY_AIRSTRIKE(int cost, BOOL p1, BOOL p2)
NETWORK_BUY_BACKUP_GANG(int p0, int p1, BOOL p2, BOOL p3)
NETWORK_BUY_BOUNTY(int amount, Player victim, BOOL p2, BOOL p3)
_NETWORK_BUY_CONTRABAND(int p0, int p1, Hash p2, BOOL p3, BOOL p4)
NETWORK_BUY_FAIRGROUND_RIDE(int amountSpent, Any p1, BOOL p2, BOOL p3)
NETWORK_BUY_HEALTHCARE(int cost, BOOL p1, BOOL p2)
NETWORK_BUY_HELI_STRIKE(int cost, BOOL p1, BOOL p2)
NETWORK_BUY_ITEM(int amount, Hash item, Any p2, Any p3, BOOL p4, char* item_name, Any p6, Any p7, Any p8, BOOL p9)
NETWORK_BUY_LOTTERY_TICKET(int p0, int p1, BOOL p2, BOOL p3)
NETWORK_BUY_PROPERTY(int propertyCost, Hash propertyName, BOOL p2, BOOL p3)
NETWORK_BUY_SMOKES(int p0, BOOL p1, BOOL p2)
NETWORK_CAN_BET(int amount)
NETWORK_CAN_BUY_LOTTERY_TICKET(int cost)