FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
_CELL_CAM_SET_HEAD_HEIGHT
(float p0)
_CELL_CAM_SET_HEAD_PITCH
(float p0)
_CELL_CAM_SET_HEAD_ROLL
(float p0)
_CELL_CAM_SET_HORIZONTAL_OFFSET
(float p0)
_CELL_CAM_SET_LEAN
(BOOL toggle)
_CELL_CAM_SET_ROLL
(float p0)
_CELL_CAM_SET_VERTICAL_OFFSET
(float p0)
CREATE_MOBILE_PHONE
(int phoneType)
DESTROY_MOBILE_PHONE
()
GET_MOBILE_PHONE_POSITION
(Vector3* position)
GET_MOBILE_PHONE_RENDER_ID
(int* renderId)
GET_MOBILE_PHONE_ROTATION
(Vector3* rotation, Vehicle p1)
SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN
(BOOL toggle)
SET_MOBILE_PHONE_DOF_STATE
(BOOL toggle)
SET_MOBILE_PHONE_POSITION
(float posX, float posY, float posZ)
SET_MOBILE_PHONE_ROTATION
(float rotX, float rotY, float rotZ, Any p3)
SET_MOBILE_PHONE_SCALE
(float scale)
0xA2CCBE62CD4C91A4
(int* toggle)
0xAC2890471901861C
(float p0)
Namespace:
MONEY
_CAN_PAY_GOON
()
DEPOSIT_VC
(int amount)
NETWORK_BUY_AIRSTRIKE
(int cost, BOOL p1, BOOL p2)
NETWORK_BUY_BACKUP_GANG
(int p0, int p1, BOOL p2, BOOL p3)
NETWORK_BUY_BOUNTY
(int amount, Player victim, BOOL p2, BOOL p3)
_NETWORK_BUY_CONTRABAND
(int p0, int p1, Hash p2, BOOL p3, BOOL p4)
NETWORK_BUY_FAIRGROUND_RIDE
(int amountSpent, Any p1, BOOL p2, BOOL p3)
NETWORK_BUY_HEALTHCARE
(int cost, BOOL p1, BOOL p2)
NETWORK_BUY_HELI_STRIKE
(int cost, BOOL p1, BOOL p2)
NETWORK_BUY_ITEM
(int amount, Hash item, Any p2, Any p3, BOOL p4, char* item_name, Any p6, Any p7, Any p8, BOOL p9)
NETWORK_BUY_LOTTERY_TICKET
(int p0, int p1, BOOL p2, BOOL p3)
NETWORK_BUY_PROPERTY
(int propertyCost, Hash propertyName, BOOL p2, BOOL p3)
NETWORK_BUY_SMOKES
(int p0, BOOL p1, BOOL p2)
NETWORK_CAN_BET
(int amount)
NETWORK_CAN_BUY_LOTTERY_TICKET
(int cost)