FiveM Docs / Native Reference
API Set:
  • all
  • server
  • client
Language:
  • raw
  • lua
  • c#
  • js
Namespace: AUDIOAPI set: clientGame: gta5editImprove

STOP_CURRENT_PLAYING_SPEECH

0x7A73D05A607734C7
0x5B7463F4
// StopCurrentPlayingSpeech
void STOP_CURRENT_PLAYING_SPEECH(Ped ped);

Old name: _SET_PED_MUTE

SET_VARIABLE_ON_STREAM(char* p0, float p1)
SET_VARIABLE_ON_UNDER_WATER_STREAM(char* variableName, float value)
_SET_VEH_HAS_RADIO_OVERRIDE(Vehicle vehicle)
SET_VEH_RADIO_STATION(Vehicle vehicle, char* radioStation)
SET_VEHICLE_AUDIO_BODY_DAMAGE_FACTOR(Vehicle vehicle, float intensity)
SET_VEHICLE_AUDIO_ENGINE_DAMAGE_FACTOR(Vehicle vehicle, float damageFactor)
SET_VEHICLE_BOOST_ACTIVE(Vehicle vehicle, BOOL toggle)
_SET_VEHICLE_HORN_VARIATION(Vehicle vehicle, int value)
SET_VEHICLE_RADIO_ENABLED(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_RADIO_LOUD(Vehicle vehicle, BOOL toggle)
SET_VEHICLE_STARTUP_REV_SOUND(Vehicle vehicle, char* p1, char* p2)
SKIP_RADIO_FORWARD()
SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE()
_SOUND_VEHICLE_HORN_THIS_FRAME(Vehicle vehicle)
START_ALARM(char* alarmName, BOOL p2)
START_AUDIO_SCENE(char* scene)
START_PRELOADED_CONVERSATION()
START_SCRIPT_CONVERSATION(BOOL p0, BOOL p1, BOOL p2, BOOL p3)
START_SCRIPT_PHONE_CONVERSATION(BOOL p0, BOOL p1)
STOP_ALARM(char* alarmName, BOOL toggle)
STOP_ALL_ALARMS(BOOL stop)
STOP_AUDIO_SCENE(char* scene)
STOP_AUDIO_SCENES()
STOP_CURRENT_PLAYING_AMBIENT_SPEECH(Ped ped)
STOP_CURRENT_PLAYING_SPEECH(Ped ped)
STOP_CUTSCENE_AUDIO()
STOP_PED_RINGTONE(Ped ped)
STOP_PED_SPEAKING(Ped ped, BOOL shaking)
STOP_SCRIPTED_CONVERSATION(BOOL p0)
STOP_SOUND(int soundId)
STOP_STREAM()
STOP_SYNCHRONIZED_AUDIO_EVENT(Any p0)
TRIGGER_MUSIC_EVENT(char* eventName)
_TRIGGER_SIREN(Vehicle vehicle)
UNFREEZE_RADIO_STATION(char* radioStation)