FiveM Docs
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Native Reference
API Set:
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server
client
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_SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT
(Ped ped, float x, float y, float z)
SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT
(Ped ped, Any p1, Any p2, Any p3)
SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT
(Ped ped)
SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT
(Ped ped)
SET_PED_SPHERE_DEFENSIVE_AREA
(Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6)
SET_PED_STAY_IN_VEHICLE_WHEN_JACKED
(Ped ped, BOOL toggle)
SET_PED_STEALTH_MOVEMENT
(Ped ped, BOOL p1, char* action)
SET_PED_STEERS_AROUND_OBJECTS
(Ped ped, BOOL toggle)
SET_PED_STEERS_AROUND_PEDS
(Ped ped, BOOL toggle)
SET_PED_STEERS_AROUND_VEHICLES
(Ped ped, BOOL toggle)
SET_PED_STRAFE_CLIPSET
(Ped ped, char* clipSet)
SET_PED_SUFFERS_CRITICAL_HITS
(Ped ped, BOOL toggle)
SET_PED_SWEAT
(Ped ped, float sweat)
SET_PED_TARGET_LOSS_RESPONSE
(Ped ped, int responseType)
SET_PED_TO_INFORM_RESPECTED_FRIENDS
(Ped ped, float radius, int maxFriends)
SET_PED_TO_LOAD_COVER
(Ped ped, BOOL toggle)
SET_PED_TO_RAGDOLL
(Ped ped, int time1, int time2, int ragdollType, BOOL p4, BOOL p5, BOOL p6)
SET_PED_TO_RAGDOLL_WITH_FALL
(Ped ped, int time, int p2, int ragdollType, float x, float y, float z, float p7, float p8, float p9, float p10, float p11, float p12, float p13)
SET_PED_USING_ACTION_MODE
(Ped ped, BOOL p1, int p2, char* action)
SET_PED_VEHICLE_FORCED_SEAT_USAGE
(Ped ped, Vehicle vehicle, int seatIndex, int flags)
SET_PED_VISUAL_FIELD_CENTER_ANGLE
(Ped ped, float angle)
SET_PED_VISUAL_FIELD_MAX_ANGLE
(Ped ped, float value)
SET_PED_VISUAL_FIELD_MAX_ELEVATION_ANGLE
(Ped ped, float angle)
SET_PED_VISUAL_FIELD_MIN_ANGLE
(Ped ped, float value)
SET_PED_VISUAL_FIELD_MIN_ELEVATION_ANGLE
(Ped ped, float angle)
SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE
(Ped ped, float range)
SET_PED_WEAPON_MOVEMENT_CLIPSET
(Ped ped, char* clipSet)
SET_PED_WETNESS_ENABLED_THIS_FRAME
(Ped ped)
SET_PED_WETNESS_HEIGHT
(Ped ped, float height)
SET_POP_CONTROL_SPHERE_THIS_FRAME
(float x, float y, float z, float min, float max)
SET_RAGDOLL_BLOCKING_FLAGS
(Ped ped, int flags)
SET_RELATIONSHIP_BETWEEN_GROUPS
(int relationship, Hash group1, Hash group2)
_SET_RELATIONSHIP_GROUP_DONT_AFFECT_WANTED_LEVEL
(Hash group, BOOL p1)
SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME
(float interiorMult, float exteriorMult)
SET_SCENARIO_PEDS_SPAWN_IN_SPHERE_AREA
(float x, float y, float z, float range, int p4)