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Native Reference
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GET_PED_STEALTH_MOVEMENT
(Ped ped)
_GET_PED_TASK_COMBAT_TARGET
(Ped ped, Any p1)
GET_PED_TEXTURE_VARIATION
(Ped ped, int componentId)
GET_PED_TIME_OF_DEATH
(Ped ped)
GET_PED_TYPE
(Ped ped)
_GET_PED_VISUAL_FIELD_CENTER_ANGLE
(Ped ped)
GET_PEDHEADSHOT_TXD_STRING
(int id)
GET_PEDS_JACKER
(Ped ped)
GET_PLAYER_PED_IS_FOLLOWING
(Ped ped)
GET_RANDOM_PED_AT_COORD
(float x, float y, float z, float xRadius, float yRadius, float zRadius, int pedType)
GET_RELATIONSHIP_BETWEEN_GROUPS
(Hash group1, Hash group2)
GET_RELATIONSHIP_BETWEEN_PEDS
(Ped ped1, Ped ped2)
GET_SEAT_PED_IS_TRYING_TO_ENTER
(Ped ped)
GET_SYNCHRONIZED_SCENE_PHASE
(int sceneID)
GET_SYNCHRONIZED_SCENE_RATE
(int sceneID)
_GET_TIME_OF_LAST_PED_WEAPON_DAMAGE
(Ped ped, Hash weaponHash)
GET_VEHICLE_PED_IS_ENTERING
(Ped ped)
GET_VEHICLE_PED_IS_IN
(Ped ped, BOOL lastVehicle)
GET_VEHICLE_PED_IS_TRYING_TO_ENTER
(Ped ped)
GET_VEHICLE_PED_IS_USING
(Ped ped)
GIVE_PED_HELMET
(Ped ped, BOOL cannotRemove, int helmetFlag, int textureIndex)
GIVE_PED_NM_MESSAGE
(Ped ped)
HAS_ACTION_MODE_ASSET_LOADED
(char* asset)
HAS_PED_HEAD_BLEND_FINISHED
(Ped ped)
HAS_PED_PRELOAD_PROP_DATA_FINISHED
(Ped ped)
HAS_PED_PRELOAD_VARIATION_DATA_FINISHED
(Ped ped)
HAS_PED_RECEIVED_EVENT
(Ped ped, int eventId)
HAS_PEDHEADSHOT_IMG_UPLOAD_FAILED
()
HAS_PEDHEADSHOT_IMG_UPLOAD_SUCCEEDED
()
HAS_STEALTH_MODE_ASSET_LOADED
(char* asset)
HAVE_ALL_STREAMING_REQUESTS_COMPLETED
(Ped ped)
HIDE_PED_BLOOD_DAMAGE_BY_ZONE
(Ped ped, Any p1, BOOL p2)
INSTANTLY_FILL_PED_POPULATION
()
IS_ANY_HOSTILE_PED_NEAR_POINT
(Ped ped, float x, float y, float z, float radius)
IS_ANY_PED_NEAR_POINT
(float x, float y, float z, float radius)