GET_PED_STEALTH_MOVEMENT(Ped ped)
_GET_PED_TASK_COMBAT_TARGET(Ped ped, Any p1)
GET_PED_TEXTURE_VARIATION(Ped ped, int componentId)
GET_PED_TIME_OF_DEATH(Ped ped)
GET_PED_TYPE(Ped ped)
_GET_PED_VISUAL_FIELD_CENTER_ANGLE(Ped ped)
GET_PEDHEADSHOT_TXD_STRING(int id)
GET_PEDS_JACKER(Ped ped)
GET_PLAYER_PED_IS_FOLLOWING(Ped ped)
GET_RANDOM_PED_AT_COORD(float x, float y, float z, float xRadius, float yRadius, float zRadius, int pedType)
GET_RELATIONSHIP_BETWEEN_GROUPS(Hash group1, Hash group2)
GET_RELATIONSHIP_BETWEEN_PEDS(Ped ped1, Ped ped2)
GET_SEAT_PED_IS_TRYING_TO_ENTER(Ped ped)
GET_SYNCHRONIZED_SCENE_PHASE(int sceneID)
GET_SYNCHRONIZED_SCENE_RATE(int sceneID)
_GET_TIME_OF_LAST_PED_WEAPON_DAMAGE(Ped ped, Hash weaponHash)
GET_VEHICLE_PED_IS_ENTERING(Ped ped)
GET_VEHICLE_PED_IS_IN(Ped ped, BOOL lastVehicle)
GET_VEHICLE_PED_IS_TRYING_TO_ENTER(Ped ped)
GET_VEHICLE_PED_IS_USING(Ped ped)
GIVE_PED_HELMET(Ped ped, BOOL cannotRemove, int helmetFlag, int textureIndex)
GIVE_PED_NM_MESSAGE(Ped ped)
HAS_ACTION_MODE_ASSET_LOADED(char* asset)
HAS_PED_HEAD_BLEND_FINISHED(Ped ped)
HAS_PED_PRELOAD_PROP_DATA_FINISHED(Ped ped)
HAS_PED_PRELOAD_VARIATION_DATA_FINISHED(Ped ped)
HAS_PED_RECEIVED_EVENT(Ped ped, int eventId)
HAS_PEDHEADSHOT_IMG_UPLOAD_FAILED
HAS_PEDHEADSHOT_IMG_UPLOAD_SUCCEEDED
HAS_STEALTH_MODE_ASSET_LOADED(char* asset)
HAVE_ALL_STREAMING_REQUESTS_COMPLETED(Ped ped)
HIDE_PED_BLOOD_DAMAGE_BY_ZONE(Ped ped, Any p1, BOOL p2)
INSTANTLY_FILL_PED_POPULATION
IS_ANY_HOSTILE_PED_NEAR_POINT(Ped ped, float x, float y, float z, float radius)
IS_ANY_PED_NEAR_POINT(float x, float y, float z, float radius)