RESET_PLAYER_ARREST_STATE(Player player)
RESET_PLAYER_INPUT_GAIT(Player player)
RESET_PLAYER_STAMINA(Player player)
RESET_WANTED_LEVEL_DIFFICULTY(Player player)
RESET_WORLD_BOUNDARY_FOR_PLAYER
RESTORE_PLAYER_STAMINA(Player player, float percentage)
_SET_ACHIEVEMENT_PROGRESS(int achievement, int progress)
SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE(Player player, float multiplier)
SET_ALL_RANDOM_PEDS_FLEE(Player player, BOOL toggle)
SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME(Player player)
SET_AUTO_GIVE_PARACHUTE_WHEN_ENTER_PLANE(Player player, BOOL toggle)
SET_AUTO_GIVE_SCUBA_GEAR_WHEN_EXIT_VEHICLE(Player player, BOOL toggle)
SET_DISABLE_AMBIENT_MELEE_MOVE(Player player, BOOL toggle)
SET_DISPATCH_COPS_FOR_PLAYER(Player player, BOOL toggle)
SET_EVERYONE_IGNORE_PLAYER(Player player, BOOL toggle)
SET_IGNORE_LOW_PRIORITY_SHOCKING_EVENTS(Player player, BOOL toggle)
SET_MAX_WANTED_LEVEL(int maxWantedLevel)
SET_PLAYER_BLUETOOTH_STATE(Player player, BOOL state)
SET_PLAYER_CAN_BE_HASSLED_BY_GANGS(Player player, BOOL toggle)
SET_PLAYER_CAN_DO_DRIVE_BY(Player player, BOOL toggle)
SET_PLAYER_CAN_LEAVE_PARACHUTE_SMOKE_TRAIL(Player player, BOOL enabled)
SET_PLAYER_CAN_USE_COVER(Player player, BOOL toggle)
SET_PLAYER_CLOTH_LOCK_COUNTER(int value)
SET_PLAYER_CLOTH_PACKAGE_INDEX(int index)
SET_PLAYER_CLOTH_PIN_FRAMES(Player player, int p1)
SET_PLAYER_CONTROL(Player player, BOOL bHasControl, int flags)
_SET_PLAYER_FALL_DISTANCE(Player player, float distance)
SET_PLAYER_FORCE_SKIP_AIM_INTRO(Player player, BOOL toggle)
SET_PLAYER_FORCED_AIM(Player player, BOOL toggle)
SET_PLAYER_FORCED_ZOOM(Player player, BOOL toggle)
SET_PLAYER_HAS_RESERVE_PARACHUTE(Player player)
_SET_PLAYER_HEALTH_RECHARGE_LIMIT(Player player, float limit)
SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER(Player player, float regenRate)
_SET_PLAYER_HOMING_ROCKET_DISABLED(Player player, BOOL p1)
SET_PLAYER_INVINCIBLE(Player player, BOOL bInvincible)