SET_PED_ALTERNATE_MOVEMENT_ANIM(Ped ped, int stance, char* animDictionary, char* animationName, float p4, BOOL p5)
SET_PED_ALTERNATE_WALK_ANIM(Ped ped, char* animDict, char* animName, float p3, BOOL p4)
SET_PED_ANGLED_DEFENSIVE_AREA(Ped ped, float p1, float p2, float p3, float p4, float p5, float p6, float p7, BOOL p8, BOOL p9)
SET_PED_AO_BLOB_RENDERING(Ped ped, BOOL toggle)
SET_PED_ARMOUR(Ped ped, int amount)
SET_PED_AS_COP(Ped ped, BOOL toggle)
SET_PED_AS_ENEMY(Ped ped, BOOL toggle)
SET_PED_AS_GROUP_LEADER(Ped ped, int groupId)
SET_PED_AS_GROUP_MEMBER(Ped ped, int groupId)
SET_PED_BLEND_FROM_PARENTS(Ped ped, Ped father, Ped mother, float fathersSide, float mothersSide)
SET_PED_BLOCKS_PATHING_WHEN_DEAD(Ped ped, BOOL toggle)
SET_PED_BOUNDS_ORIENTATION(Ped ped, float p1, float p2, float p3, float p4, float p5)
SET_PED_CAN_ARM_IK(Ped ped, BOOL toggle)
SET_PED_CAN_BE_DRAGGED_OUT(Ped ped, BOOL toggle)
SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE(Ped ped, int state)
SET_PED_CAN_BE_SHOT_IN_VEHICLE(Ped ped, BOOL toggle)
SET_PED_CAN_BE_TARGETED_WHEN_INJURED(Ped ped, BOOL toggle)
SET_PED_CAN_BE_TARGETED_WITHOUT_LOS(Ped ped, BOOL toggle)
SET_PED_CAN_BE_TARGETTED(Ped ped, BOOL toggle)
SET_PED_CAN_BE_TARGETTED_BY_PLAYER(Ped ped, Player player, BOOL toggle)
SET_PED_CAN_BE_TARGETTED_BY_TEAM(Ped ped, int team, BOOL toggle)
SET_PED_CAN_COWER_IN_COVER(Ped ped, BOOL toggle)
SET_PED_CAN_EVASIVE_DIVE(Ped ped, BOOL toggle)
SET_PED_CAN_HEAD_IK(Ped ped, BOOL toggle)
SET_PED_CAN_LEG_IK(Ped ped, BOOL toggle)
SET_PED_CAN_LOSE_PROPS_ON_DAMAGE(Ped ped, BOOL loseProps, int p2)
SET_PED_CAN_PEEK_IN_COVER(Ped ped, BOOL toggle)
SET_PED_CAN_PLAY_AMBIENT_ANIMS(Ped ped, BOOL toggle)
SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS(Ped ped, BOOL toggle)
SET_PED_CAN_PLAY_GESTURE_ANIMS(Ped ped, BOOL toggle)
_SET_PED_CAN_PLAY_INJURED_ANIMS(Ped ped, BOOL p1)
SET_PED_CAN_PLAY_VISEME_ANIMS(Ped ped, BOOL toggle, BOOL p2)
SET_PED_CAN_RAGDOLL(Ped ped, BOOL toggle)
SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT(Ped ped, BOOL toggle)
SET_PED_CAN_SMASH_GLASS(Ped ped, BOOL p1, BOOL p2)