PLAY_STREAM_FROM_VEHICLE(Vehicle vehicle)
PLAY_STREAM_FRONTEND
PLAY_SYNCHRONIZED_AUDIO_EVENT(int sceneId)
PLAY_VEHICLE_DOOR_CLOSE_SOUND(Vehicle vehicle, int doorIndex)
PLAY_VEHICLE_DOOR_OPEN_SOUND(Vehicle vehicle, int doorIndex)
PRELOAD_SCRIPT_CONVERSATION(BOOL displaySubtitles, BOOL addToBriefScreen, BOOL cloneConversation, BOOL interruptible)
PRELOAD_SCRIPT_PHONE_CONVERSATION(BOOL displaySubtitles, BOOL addToBriefScreen)
PRELOAD_VEHICLE_AUDIO_BANK(Hash model)
PREPARE_ALARM(char* alarmName)
PREPARE_MUSIC_EVENT(char* eventName)
PREPARE_SYNCHRONIZED_AUDIO_EVENT(char* audioEvent, int startOffsetMs)
PREPARE_SYNCHRONIZED_AUDIO_EVENT_FOR_SCENE(int sceneId, char* audioEvent)
RECORD_BROKEN_GLASS(float x, float y, float z, float radius)
REFRESH_CLOSEST_OCEAN_SHORELINE
REGISTER_SCRIPT_WITH_AUDIO(BOOL inChargeOfAudio)
RELEASE_AMBIENT_AUDIO_BANK
RELEASE_MISSION_AUDIO_BANK
RELEASE_NAMED_SCRIPT_AUDIO_BANK(char* audioBank)
RELEASE_SCRIPT_AUDIO_BANK
RELEASE_SOUND_ID(int soundId)
RELEASE_WEAPON_AUDIO
REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP(Entity entity, float fadeOut)
REMOVE_PORTAL_SETTINGS_OVERRIDE(char* portalSettingsName)
REQUEST_AMBIENT_AUDIO_BANK(char* bankName, BOOL bOverNetwork)
REQUEST_MISSION_AUDIO_BANK(char* bankName, BOOL bOverNetwork)
REQUEST_SCRIPT_AUDIO_BANK(char* bankName, BOOL bOverNetwork)
REQUEST_TENNIS_BANKS(Ped opponentPed)
RESET_PED_AUDIO_FLAGS(Ped ped)
RESET_TREVOR_RAGE
RESET_VEHICLE_STARTUP_REV_SOUND(Vehicle vehicle)
RESTART_SCRIPTED_CONVERSATION
SCRIPT_OVERRIDES_WIND_ELEVATION(BOOL override, Hash windElevationHashName)
SET_AGGRESSIVE_HORNS(BOOL toggle)
SET_AMBIENT_VOICE_NAME(Ped ped, char* voiceName)
SET_AMBIENT_VOICE_NAME_HASH(Ped ped, Hash hash)