GET_ENTITY_SUBMERGED_LEVEL(Entity entity)
GET_ENTITY_TYPE(Entity entity)
GET_ENTITY_UPRIGHT_VALUE(Entity entity)
GET_ENTITY_VELOCITY(Entity entity)
GET_LAST_MATERIAL_HIT_BY_ENTITY(Entity entity)
GET_NEAREST_PLAYER_TO_ENTITY(Entity entity)
GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM(Entity entity, int team)
GET_OBJECT_INDEX_FROM_ENTITY_INDEX(Entity entity)
GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS(Entity entity, float posX, float posY, float posZ)
GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(Entity entity, float offsetX, float offsetY, float offsetZ)
GET_PED_INDEX_FROM_ENTITY_INDEX(Entity entity)
GET_VEHICLE_INDEX_FROM_ENTITY_INDEX(Entity entity)
GET_WORLD_POSITION_OF_ENTITY_BONE(Entity entity, int boneIndex)
HAS_ANIM_EVENT_FIRED(Entity entity, Hash actionHash)
HAS_COLLISION_LOADED_AROUND_ENTITY(Entity entity)
HAS_ENTITY_ANIM_FINISHED(Entity entity, char* animDict, char* animName, int p3)
HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT(Entity entity)
HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED(Entity entity)
HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE(Entity entity)
HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY(Entity entity1, Entity entity2, BOOL p2)
HAS_ENTITY_CLEAR_LOS_TO_ENTITY(Entity entity1, Entity entity2, int flags)
_HAS_ENTITY_CLEAR_LOS_TO_ENTITY_2(Entity entity1, Entity entity2, int traceType)
HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT(Entity entity1, Entity entity2)
HAS_ENTITY_COLLIDED_WITH_ANYTHING(Entity entity)
IS_AN_ENTITY(int handle)
IS_ENTITY_A_MISSION_ENTITY(Entity entity)
IS_ENTITY_A_PED(Entity entity)
IS_ENTITY_A_VEHICLE(Entity entity)
IS_ENTITY_AN_OBJECT(Entity entity)
IS_ENTITY_AT_COORD(Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9)
IS_ENTITY_AT_ENTITY(Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7)
IS_ENTITY_ATTACHED(Entity entity)
IS_ENTITY_ATTACHED_TO_ANY_OBJECT(Entity entity)
IS_ENTITY_ATTACHED_TO_ANY_PED(Entity entity)
IS_ENTITY_ATTACHED_TO_ANY_VEHICLE(Entity entity)