FiveM Docs / Native Reference
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Namespace: MISCAPI set: clientGame: gta5editImprove

_REGISTER_TEXT_LABEL_TO_SAVE_2

0x6F7794F28C6B2535
0xE2089749
// RegisterTextLabelToSave_2
void _REGISTER_TEXT_LABEL_TO_SAVE_2(Any* p0, char* name);
Seems to have the same functionality as REGISTER_TEXT_LABEL_TO_SAVE?
MISC::_6F7794F28C6B2535(&a_0._f1, "tlPlateText");
MISC::_6F7794F28C6B2535(&a_0._f1C, "tlPlateText_pending");
MISC::_6F7794F28C6B2535(&a_0._f10B, "tlCarAppPlateText");
"tl" prefix sounds like "Text Label"
IS_STUNT_JUMP_IN_PROGRESS()
IS_STUNT_JUMP_MESSAGE_SHOWING()
IS_TENNIS_MODE(Ped ped)
IS_THIS_A_MINIGAME_SCRIPT()
IS_XBOX360_VERSION()
_LANDING_MENU_IS_ACTIVE()
LOAD_CLOUD_HAT(char* name, float transitionTime)
NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME()
NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS(int p0)
OVERRIDE_SAVE_HOUSE(BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7)
PAUSE_DEATH_ARREST_RESTART(BOOL toggle)
PLAY_TENNIS_DIVE_ANIM(Ped ped, int p1, float p2, float p3, float p4, BOOL p5)
PLAY_TENNIS_SWING_ANIM(Ped ped, char* animDict, char* animName, float p3, float p4, BOOL p5)
POPULATE_NOW()
PRELOAD_CLOUD_HAT(char* name)
QUEUE_MISSION_REPEAT_LOAD()
QUEUE_MISSION_REPEAT_SAVE()
REGISTER_BOOL_TO_SAVE(Any* p0, char* name)
REGISTER_ENUM_TO_SAVE(Any* p0, char* name)
REGISTER_FLOAT_TO_SAVE(Any* p0, char* name)
REGISTER_INT_TO_SAVE(Any* p0, char* name)
_REGISTER_INT64_TO_SAVE(Any* p0, char* name)
REGISTER_SAVE_HOUSE(float p0, float p1, float p2, float p3, Any* p4, Any p5, Any p6)
REGISTER_TEXT_LABEL_TO_SAVE(Any* p0, char* name)
_REGISTER_TEXT_LABEL_TO_SAVE_2(Any* p0, char* name)
REMOVE_DISPATCH_SPAWN_BLOCKING_AREA(Any p0)
REMOVE_POP_MULTIPLIER_AREA(int id, BOOL p1)
REMOVE_POP_MULTIPLIER_SPHERE(int id, BOOL p1)
_REMOVE_STEALTH_KILL(Hash hash, BOOL p1)
_RESET_BENCHMARK_RECORDING()
RESET_DISPATCH_IDEAL_SPAWN_DISTANCE()
RESET_DISPATCH_SPAWN_BLOCKING_AREAS()
_RESET_DISPATCH_SPAWN_LOCATION()
RESET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0)
_RESTART_GAME()