FiveM Docs
/
Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
GET_RADIO_STATION_NAME
(int radioStation)
GET_SOUND_ID
()
GET_SOUND_ID_FROM_NETWORK_ID
(int netId)
GET_STREAM_PLAY_TIME
()
GET_VEHICLE_DEFAULT_HORN
(Vehicle vehicle)
GET_VEHICLE_DEFAULT_HORN_IGNORE_MODS
(Vehicle vehicle)
_GET_VEHICLE_DEFAULT_HORN_VARIATION
(Vehicle vehicle)
_HAS_MULTIPLAYER_AUDIO_DATA_LOADED
()
_HAS_MULTIPLAYER_AUDIO_DATA_UNLOADED
()
HAS_SOUND_FINISHED
(int soundId)
HINT_AMBIENT_AUDIO_BANK
(Any p0, Any p1)
HINT_SCRIPT_AUDIO_BANK
(Any p0, int p1)
INTERRUPT_CONVERSATION
(Any p0, Any* p1, Any* p2)
INTERRUPT_CONVERSATION_AND_PAUSE
(Ped ped, char* p1, char* p2)
IS_ALARM_PLAYING
(char* alarmName)
IS_AMBIENT_SPEECH_DISABLED
(Ped ped)
IS_AMBIENT_SPEECH_PLAYING
(Ped ped)
IS_AMBIENT_ZONE_ENABLED
(char* ambientZone)
IS_ANIMAL_VOCALIZATION_PLAYING
(Ped pedHandle)
IS_ANY_SPEECH_PLAYING
(Ped ped)
IS_AUDIO_SCENE_ACTIVE
(char* scene)
IS_GAME_IN_CONTROL_OF_MUSIC
()
IS_HORN_ACTIVE
(Vehicle vehicle)
IS_MISSION_COMPLETE_PLAYING
()
IS_MISSION_COMPLETE_READY_FOR_UI
()
IS_MISSION_NEWS_STORY_UNLOCKED
(int newsStory)
IS_MOBILE_PHONE_CALL_ONGOING
()
IS_MOBILE_PHONE_RADIO_ACTIVE
()
IS_MUSIC_ONESHOT_PLAYING
()
IS_PED_IN_CURRENT_CONVERSATION
(Ped ped)
IS_PED_RINGTONE_PLAYING
(Ped ped)
IS_PLAYER_VEH_RADIO_ENABLE
()
IS_RADIO_FADED_OUT
()
IS_RADIO_RETUNING
()
_IS_RADIO_STATION_VISIBLE
(char* radioStation)