FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
IS_PLAYER_SWITCH_IN_PROGRESS
()
IS_SRL_LOADED
()
IS_STREAMVOL_ACTIVE
()
IS_SWITCH_READY_FOR_DESCENT
()
IS_SWITCH_SKIPPING_DESCENT
()
LOAD_ALL_OBJECTS_NOW
()
_LOAD_GLOBAL_WATER_TYPE
(int waterType)
LOAD_SCENE
(float x, float y, float z)
NETWORK_STOP_LOAD_SCENE
()
NETWORK_UPDATE_LOAD_SCENE
()
NEW_LOAD_SCENE_START
(float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7)
NEW_LOAD_SCENE_START_SPHERE
(float x, float y, float z, float radius, Any p4)
NEW_LOAD_SCENE_STOP
()
OVERRIDE_LODSCALE_THIS_FRAME
(float scaling)
PREFETCH_SRL
(char* srl)
REMOVE_ANIM_DICT
(char* animDict)
REMOVE_ANIM_SET
(char* animSet)
REMOVE_CLIP_SET
(char* clipSet)
REMOVE_IPL
(char* iplName)
REMOVE_MODEL_FROM_CREATOR_BUDGET
(Hash modelHash)
REMOVE_NAMED_PTFX_ASSET
(char* fxName)
REMOVE_PTFX_ASSET
()
REQUEST_ADDITIONAL_COLLISION_AT_COORD
(float x, float y, float z)
REQUEST_ANIM_DICT
(char* animDict)
REQUEST_ANIM_SET
(char* animSet)
REQUEST_CLIP_SET
(char* clipSet)
REQUEST_COLLISION_AT_COORD
(float x, float y, float z)
REQUEST_COLLISION_FOR_MODEL
(Hash model)
REQUEST_IPL
(char* iplName)
REQUEST_MENU_PED_MODEL
(Hash model)
REQUEST_MODEL
(Hash model)
REQUEST_MODELS_IN_ROOM
(int interior, char* roomName)
REQUEST_NAMED_PTFX_ASSET
(char* fxName)
REQUEST_PTFX_ASSET
()
SET_DITCH_POLICE_MODELS
(BOOL toggle)