START_SHAPE_TEST_CAPSULE(float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, int p9)
START_SHAPE_TEST_LOS_PROBE(float x1, float y1, float z1, float x2, float y2, float z2, int traceFlags, Entity entity, int options)
_START_SHAPE_TEST_SURROUNDING_COORDS(Vector3* pVec1, Vector3* pVec2, int flag, Entity entity, int flag2)
START_SHAPE_TEST_SWEPT_SPHERE(float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, int p9)
Namespace: SOCIALCLUB
_IS_ROCKSTAR_MESSAGE_READY_FOR_SCRIPT
_ROCKSTAR_MESSAGE_GET_STRING
SC_EMAIL_MESSAGE_CLEAR_RECIP_LIST
SC_EMAIL_MESSAGE_PUSH_GAMER_TO_RECIP_LIST(int* networkHandle)
SC_GAMERDATA_GET_BOOL(char* name)
SC_GAMERDATA_GET_FLOAT(char* name, float* outValue)
SC_GAMERDATA_GET_INT(char* name, int* outValue)
_SC_GET_HAS_ACHIEVEMENT_BEEN_PASSED(int achievement)
_SC_GET_NICKNAME
_SC_INBOX_GET_EMAILS(int offset, int limit)
SC_INBOX_GET_MESSAGE_IS_READ_AT_INDEX(int msgIndex)
SC_INBOX_GET_MESSAGE_TYPE_AT_INDEX(int msgIndex)
SC_INBOX_GET_TOTAL_NUM_MESSAGES
SC_INBOX_MESSAGE_DO_APPLY(int p0)
_SC_INBOX_MESSAGE_GET_BOUNTY_DATA(int index, int* outData)
_SC_INBOX_MESSAGE_GET_DATA_BOOL(int p0, char* p1)
SC_INBOX_MESSAGE_GET_DATA_INT(int p0, char* context, int* out)
SC_INBOX_MESSAGE_GET_DATA_STRING(int p0, char* context, char* out)
_SC_INBOX_MESSAGE_GET_STRING(int p0)
SC_INBOX_MESSAGE_GET_UGCDATA(Any p0, Any* p1)
_SC_INBOX_MESSAGE_POP(int p0)
_SC_INBOX_MESSAGE_PUSH_GAMER_TO_EVENT_RECIP_LIST(int* networkHandle)
_SC_INBOX_MESSAGE_SEND_BOUNTY_PRESENCE_EVENT(char* data)
_SC_INBOX_MESSAGE_SEND_UGC_STAT_UPDATE_EVENT(char* data)
SC_LICENSEPLATE_ADD(char* plateText, char* plateData, int* tokenOut)
SC_LICENSEPLATE_GET_ADD_IS_PENDING(int token)
SC_LICENSEPLATE_GET_ADD_STATUS(int token)
SC_LICENSEPLATE_GET_COUNT(int token)
SC_LICENSEPLATE_GET_ISVALID_IS_PENDING(int token)
SC_LICENSEPLATE_GET_ISVALID_STATUS(int token)