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Native Reference
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_NETWORK_OVERRIDE_CLOCK_MILLISECONDS_PER_GAME_MINUTE
(int ms)
NETWORK_OVERRIDE_CLOCK_TIME
(int hours, int minutes, int seconds)
NETWORK_OVERRIDE_COORDS_AND_HEADING
(Entity entity, float x, float y, float z, float heading)
NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS
(Player player, BOOL toggle)
NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL
(BOOL toggle)
NETWORK_OVERRIDE_SEND_RESTRICTIONS
(Player player, BOOL toggle)
NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL
(BOOL toggle)
NETWORK_OVERRIDE_TEAM_RESTRICTIONS
(int team, BOOL toggle)
NETWORK_OVERRIDE_TRANSITION_CHAT
(BOOL p0)
_NETWORK_PED_FORCE_GAME_STATE_UPDATE
(Ped ped)
NETWORK_PLAYER_GET_CHEATER_REASON
()
NETWORK_PLAYER_GET_NAME
(Player player)
NETWORK_PLAYER_GET_USERID
(Player player, int* userID)
NETWORK_PLAYER_HAS_HEADSET
(Player player)
NETWORK_PLAYER_INDEX_IS_CHEATER
(Player player)
NETWORK_PLAYER_IS_BADSPORT
()
NETWORK_PLAYER_IS_CHEATER
()
NETWORK_PLAYER_IS_ROCKSTAR_DEV
(Player player)
NETWORK_QUERY_RESPAWN_RESULTS
(Any* p0)
NETWORK_QUEUE_GAMER_FOR_STATUS
(Any* p0)
NETWORK_QUIT_MP_TO_DESKTOP
()
NETWORK_REGISTER_ENTITY_AS_NETWORKED
(Entity entity)
NETWORK_REGISTER_HOST_BROADCAST_VARIABLES
(int* vars, int numVars)
NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES
(int* vars, int numVars)
_NETWORK_REGISTER_TUNABLE_BOOL_HASH
(Hash contextHash, Hash nameHash, BOOL* value)
_NETWORK_REGISTER_TUNABLE_FLOAT_HASH
(Hash contextHash, Hash nameHash, float* value)
_NETWORK_REGISTER_TUNABLE_INT_HASH
(Hash contextHash, Hash nameHash, int* value)
NETWORK_REMOVE_ALL_TRANSITION_INVITE
()
NETWORK_REMOVE_ENTITY_AREA
(Any p0)
NETWORK_REMOVE_PRESENCE_INVITE
(Any p0)
NETWORK_REMOVE_TRANSITION_INVITE
(Any* p0)
_NETWORK_REPORT_MYSELF
()
NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS
()
NETWORK_REQUEST_CLOUD_TUNABLES
()
NETWORK_REQUEST_CONTROL_OF_DOOR
(int doorID)