SET_CUTSCENE_PED_COMPONENT_VARIATION(char* cutsceneEntName, int componentId, int drawableId, int textureId, Hash modelHash)
SET_CUTSCENE_PED_COMPONENT_VARIATION_FROM_PED(char* cutsceneEntName, Ped ped, Hash modelHash)
SET_CUTSCENE_PED_PROP_VARIATION(char* cutsceneEntName, int componentId, int drawableId, int textureId, Hash modelHash)
SET_CUTSCENE_TRIGGER_AREA(float p0, float p1, float p2, float p3, float p4, float p5)
START_CUTSCENE(int flags)
START_CUTSCENE_AT_COORDS(float x, float y, float z, int flags)
STOP_CUTSCENE(BOOL p0)
STOP_CUTSCENE_IMMEDIATELY
WAS_CUTSCENE_SKIPPED
0x011883F41211432A(float x1, float y1, float z1, float x2, float y2, float z2, int p6)
0x06EE9048FD080382(BOOL p0)
0x20746F7B1032A3C7(BOOL p0, BOOL p1, BOOL p2, BOOL p3)
0x2F137B508DE238F2(BOOL p0)
0x4CEBC1ED31E8925E(char* cutsceneName)
0x4FCD976DA686580C(Any p0)
0x583DF8E3D4AFBD98
0x5EDEF0CF8C1DAB3C
0x7F96F23FA9B73327(Hash modelHash)
0x8D9DF6ECA8768583(int threadId)
0xA0FE76168A189DDB
0xC61B86C9F61EB404(BOOL toggle)
0xE36A98D8AB3D3C66(BOOL p0)
Namespace: DATAFILE
DATAARRAY_ADD_BOOL(Any* arrayData, BOOL value)
DATAARRAY_ADD_DICT(Any* arrayData)
DATAARRAY_ADD_FLOAT(Any* arrayData, float value)
DATAARRAY_ADD_INT(Any* arrayData, int value)
DATAARRAY_ADD_STRING(Any* arrayData, char* value)
DATAARRAY_ADD_VECTOR(Any* arrayData, float valueX, float valueY, float valueZ)
DATAARRAY_GET_BOOL(Any* arrayData, int arrayIndex)
DATAARRAY_GET_COUNT(Any* arrayData)
DATAARRAY_GET_DICT(Any* arrayData, int arrayIndex)
DATAARRAY_GET_FLOAT(Any* arrayData, int arrayIndex)
DATAARRAY_GET_INT(Any* arrayData, int arrayIndex)
DATAARRAY_GET_STRING(Any* arrayData, int arrayIndex)