GET_RANDOM_PED_AT_COORD(float x, float y, float z, float xRadius, float yRadius, float zRadius, int pedType)
GET_RELATIONSHIP_BETWEEN_GROUPS(Hash group1, Hash group2)
GET_RELATIONSHIP_BETWEEN_PEDS(Ped ped1, Ped ped2)
GET_SEAT_PED_IS_TRYING_TO_ENTER(Ped ped)
GET_SYNCHRONIZED_SCENE_PHASE(int sceneID)
GET_SYNCHRONIZED_SCENE_RATE(int sceneID)
_GET_TIME_OF_LAST_PED_WEAPON_DAMAGE(Ped ped, Hash weaponHash)
GET_VEHICLE_PED_IS_ENTERING(Ped ped)
GET_VEHICLE_PED_IS_IN(Ped ped, BOOL lastVehicle)
GET_VEHICLE_PED_IS_TRYING_TO_ENTER(Ped ped)
GET_VEHICLE_PED_IS_USING(Ped ped)
GIVE_PED_HELMET(Ped ped, BOOL cannotRemove, int helmetFlag, int textureIndex)
GIVE_PED_NM_MESSAGE(Ped ped)
HAS_ACTION_MODE_ASSET_LOADED(char* asset)
HAS_PED_HEAD_BLEND_FINISHED(Ped ped)
HAS_PED_PRELOAD_PROP_DATA_FINISHED(Ped ped)
HAS_PED_PRELOAD_VARIATION_DATA_FINISHED(Ped ped)
HAS_PED_RECEIVED_EVENT(Ped ped, int eventId)
HAS_PEDHEADSHOT_IMG_UPLOAD_FAILED
HAS_PEDHEADSHOT_IMG_UPLOAD_SUCCEEDED
HAS_STEALTH_MODE_ASSET_LOADED(char* asset)
HAVE_ALL_STREAMING_REQUESTS_COMPLETED(Ped ped)
HIDE_PED_BLOOD_DAMAGE_BY_ZONE(Ped ped, Any p1, BOOL p2)
INSTANTLY_FILL_PED_POPULATION
IS_ANY_HOSTILE_PED_NEAR_POINT(Ped ped, float x, float y, float z, float radius)
IS_ANY_PED_NEAR_POINT(float x, float y, float z, float radius)
IS_ANY_PED_SHOOTING_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7)
IS_CONVERSATION_PED_DEAD(Ped ped)
IS_COP_PED_IN_AREA_3D(float x1, float y1, float z1, float x2, float y2, float z2)
IS_PED_A_PLAYER(Ped ped)
IS_PED_AIMING_FROM_COVER(Ped ped)
IS_PED_BEING_JACKED(Ped ped)
IS_PED_BEING_STEALTH_KILLED(Ped ped)
IS_PED_BEING_STUNNED(Ped ped, int p1)
_IS_PED_BLUSH_COLOR_VALID(int colorID)