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Namespace: HUDAPI set: clientGame: gta5editImprove

HIDE_HUD_COMPONENT_THIS_FRAME

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// HideHudComponentThisFrame
void HIDE_HUD_COMPONENT_THIS_FRAME(int id);

This function hides various HUD (Heads-up Display) components.

Listed below are the integers and the corresponding HUD component.

  • 1 : WANTED_STARS
  • 2 : WEAPON_ICON
  • 3 : CASH
  • 4 : MP_CASH
  • 5 : MP_MESSAGE
  • 6 : VEHICLE_NAME
  • 7 : AREA_NAME
  • 8 : VEHICLE_CLASS
  • 9 : STREET_NAME
  • 10 : HELP_TEXT
  • 11 : FLOATING_HELP_TEXT_1
  • 12 : FLOATING_HELP_TEXT_2
  • 13 : CASH_CHANGE
  • 14 : RETICLE
  • 15 : SUBTITLE_TEXT
  • 16 : RADIO_STATIONS
  • 17 : SAVING_GAME
  • 18 : GAME_STREAM
  • 19 : WEAPON_WHEEL
  • 20 : WEAPON_WHEEL_STATS
  • 21 : HUD_COMPONENTS
  • 22 : HUD_WEAPONS

These integers also work for the SHOW_HUD_COMPONENT_THIS_FRAME native, but instead shows the HUD Component.

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GET_NAMED_RENDERTARGET_RENDER_ID(char* name)
GET_NEW_SELECTED_MISSION_CREATOR_BLIP()
GET_NEXT_BLIP_INFO_ID(int blipSprite)
_GET_NORTH_RADAR_BLIP()
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_GET_PAUSE_MENU_CURSOR_POSITION()
_GET_PAUSE_MENU_SELECTION(int* lastItemMenuId, int* selectedItemUniqueId)
_GET_PAUSE_MENU_SELECTION_DATA(int* lastItemMenuId, int* selectedItemMenuId, int* selectedItemUniqueId)
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_GET_TEXT_SUBSTRING(char* text, int position, int length)
_GET_TEXT_SUBSTRING_SAFE(char* text, int position, int length, int maxLength)
_GET_TEXT_SUBSTRING_SLICE(char* text, int startPosition, int endPosition)
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HAS_ADDITIONAL_TEXT_LOADED(int slot)
_HAS_DIRECTOR_MODE_BEEN_TRIGGERED()
HAS_THIS_ADDITIONAL_TEXT_LOADED(char* gxt, int slot)
_HIDE_AREA_AND_VEHICLE_NAME_THIS_FRAME()
HIDE_HELP_TEXT_THIS_FRAME()
HIDE_HUD_AND_RADAR_THIS_FRAME()
HIDE_HUD_COMPONENT_THIS_FRAME(int id)
HIDE_LOADING_ON_FADE_THIS_FRAME()
HIDE_MINIMAP_EXTERIOR_MAP_THIS_FRAME()
HIDE_MINIMAP_INTERIOR_MAP_THIS_FRAME()
HIDE_NUMBER_ON_BLIP(Blip blip)
HIDE_SCRIPTED_HUD_COMPONENT_THIS_FRAME(int id)
_HUD_DISPLAY_LOADING_SCREEN_TIPS()
HUD_FORCE_WEAPON_WHEEL(BOOL show)
HUD_SET_WEAPON_WHEEL_TOP_SLOT(Hash weaponHash)
_HUD_WEAPON_WHEEL_GET_SELECTED_HASH()
_HUD_WEAPON_WHEEL_GET_SLOT_HASH(int weaponTypeIndex)