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Native Reference
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ADD_ARMOUR_TO_PED
(Ped ped, int amount)
ADD_PED_DECORATION_FROM_HASHES
(Ped ped, Hash collection, Hash overlay)
ADD_PED_DECORATION_FROM_HASHES_IN_CORONA
(Ped ped, Hash collection, Hash overlay)
ADD_RELATIONSHIP_GROUP
(char* name, Hash* groupHash)
ADD_SCENARIO_BLOCKING_AREA
(float posMinX, float posMinY, float posMinZ, float posMaxX, float posMaxY, float posMaxZ, BOOL network, BOOL cancelActive, BOOL blockPeds, BOOL blockVehicles)
APPLY_DAMAGE_TO_PED
(Ped ped, int damageAmount, BOOL armorFirst)
APPLY_PED_BLOOD
(Ped ped, int boneIndex, float xRot, float yRot, float zRot, char* woundType)
APPLY_PED_BLOOD_BY_ZONE
(Ped ped, Any p1, float p2, float p3, Any* p4)
APPLY_PED_BLOOD_DAMAGE_BY_ZONE
(Ped ped, Any p1, float p2, float p3, Any p4)
APPLY_PED_BLOOD_SPECIFIC
(Ped ped, int component, float u, float v, float rotation, float scale, int forcedFrame, float preAge, char* bloodName)
APPLY_PED_DAMAGE_DECAL
(Ped ped, int damageZone, float xOffset, float yOffset, float heading, float scale, float alpha, int variation, BOOL fadeIn, char* decalName)
APPLY_PED_DAMAGE_PACK
(Ped ped, char* damagePack, float damage, float mult)
ATTACH_SYNCHRONIZED_SCENE_TO_ENTITY
(int sceneID, Entity entity, int boneIndex)
_BLOCK_PED_DEAD_BODY_SHOCKING_EVENTS
(Ped ped, BOOL toggle)
CAN_CREATE_RANDOM_BIKE_RIDER
()
CAN_CREATE_RANDOM_COPS
()
CAN_CREATE_RANDOM_DRIVER
()
CAN_CREATE_RANDOM_PED
(BOOL unk)
CAN_KNOCK_PED_OFF_VEHICLE
(Ped ped)
CAN_PED_IN_COMBAT_SEE_TARGET
(Ped ped, Ped target)
CAN_PED_RAGDOLL
(Ped ped)
CAN_PED_SEE_HATED_PED
(Ped ped1, Ped ped2)
CLEAR_ALL_PED_PROPS
(Ped ped)
CLEAR_ALL_PED_VEHICLE_FORCED_SEAT_USAGE
(Ped ped)
_CLEAR_FACIAL_CLIPSET_OVERRIDE
(Ped ped)
CLEAR_FACIAL_IDLE_ANIM_OVERRIDE
(Ped ped)
CLEAR_PED_ALTERNATE_MOVEMENT_ANIM
(Ped ped, int stance, float p2)
CLEAR_PED_ALTERNATE_WALK_ANIM
(Ped ped, float p1)
CLEAR_PED_BLOOD_DAMAGE
(Ped ped)
CLEAR_PED_BLOOD_DAMAGE_BY_ZONE
(Ped ped, int p1)
_CLEAR_PED_COVER_CLIPSET_OVERRIDE
(Ped ped)
CLEAR_PED_DAMAGE_DECAL_BY_ZONE
(Ped ped, int p1, char* p2)
CLEAR_PED_DECORATIONS
(Ped ped)
CLEAR_PED_DECORATIONS_LEAVE_SCARS
(Ped ped)
CLEAR_PED_DRIVE_BY_CLIPSET_OVERRIDE
(Ped ped)