IS_VEHICLE_ON_ALL_WHEELS(Vehicle vehicle)
_IS_VEHICLE_PARACHUTE_ACTIVE(Vehicle vehicle)
_IS_VEHICLE_ROCKET_BOOST_ACTIVE(Vehicle vehicle)
IS_VEHICLE_SEARCHLIGHT_ON(Vehicle vehicle)
_IS_VEHICLE_SEAT_ACCESSIBLE(Ped ped, Vehicle vehicle, int seatIndex, BOOL side, BOOL onEnter)
IS_VEHICLE_SEAT_FREE(Vehicle vehicle, int seatIndex)
IS_VEHICLE_SIREN_AUDIO_ON(Vehicle vehicle)
IS_VEHICLE_SIREN_ON(Vehicle vehicle)
_IS_VEHICLE_SLIPSTREAM_LEADER(Vehicle vehicle)
IS_VEHICLE_SPRAYABLE(Vehicle vehicle)
IS_VEHICLE_STOLEN(Vehicle vehicle)
IS_VEHICLE_STOPPED(Vehicle vehicle)
IS_VEHICLE_STOPPED_AT_TRAFFIC_LIGHTS(Vehicle vehicle)
IS_VEHICLE_STUCK_ON_ROOF(Vehicle vehicle)
IS_VEHICLE_STUCK_TIMER_UP(Vehicle vehicle, int p1, int p2)
IS_VEHICLE_TYRE_BURST(Vehicle vehicle, int wheelID, BOOL completely)
IS_VEHICLE_VISIBLE(Vehicle vehicle)
_IS_VEHICLE_WEAPON_DISABLED(Hash weaponHash, Vehicle vehicle, Ped owner)
IS_VEHICLE_WINDOW_INTACT(Vehicle vehicle, int windowIndex)
LOWER_CONVERTIBLE_ROOF(Vehicle vehicle, BOOL instantlyLower)
_LOWER_RETRACTABLE_WHEELS(Vehicle vehicle)
MODIFY_VEHICLE_TOP_SPEED(Vehicle vehicle, float value)
_NETWORK_USE_HIGH_PRECISION_VEHICLE_BLENDING(Vehicle vehicle, BOOL toggle)
OPEN_BOMB_BAY_DOORS(Vehicle vehicle)
PAUSE_PLAYBACK_RECORDED_VEHICLE(Vehicle vehicle)
POP_OUT_VEHICLE_WINDSCREEN(Vehicle vehicle)
PRELOAD_VEHICLE_MOD(Any p0, int modType, Any p2)
RAISE_CONVERTIBLE_ROOF(Vehicle vehicle, BOOL instantlyRaise)
_RAISE_RETRACTABLE_WHEELS(Vehicle vehicle)
RELEASE_PRELOAD_MODS(Vehicle vehicle)
REMOVE_PICK_UP_ROPE_FOR_CARGOBOB(Vehicle cargobob)
REMOVE_ROAD_NODE_SPEED_ZONE(int speedzone)
REMOVE_VEHICLE_ASSET(int vehicleAsset)
REMOVE_VEHICLE_COMBAT_AVOIDANCE_AREA(Any p0)
REMOVE_VEHICLE_HIGH_DETAIL_MODEL(Vehicle vehicle)