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Namespace: MISCAPI set: clientGame: gta5editImprove

WATER_OVERRIDE_SET_RIPPLEMINBUMPINESS

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0xFB1A9CDE
// WaterOverrideSetRippleminbumpiness
void WATER_OVERRIDE_SET_RIPPLEMINBUMPINESS(float minBumpiness);
_START_BENCHMARK_RECORDING()
START_SAVE_ARRAY_WITH_SIZE(Any* p0, int size, char* arrayName)
START_SAVE_DATA(Any* p0, Any p1, BOOL p2)
START_SAVE_STRUCT_WITH_SIZE(Any* p0, int size, char* structName)
_STOP_BENCHMARK_RECORDING()
STOP_SAVE_ARRAY()
STOP_SAVE_DATA()
STOP_SAVE_STRUCT()
STRING_TO_INT(char* string, int* outInteger)
TAN(float p0)
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(char* scriptName)
_UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE()
UNLOAD_CLOUD_HAT(char* name, float p1)
UPDATE_ONSCREEN_KEYBOARD()
USING_MISSION_CREATOR(BOOL toggle)
WATER_OVERRIDE_FADE_IN(float p0)
WATER_OVERRIDE_FADE_OUT(float p0)
WATER_OVERRIDE_SET_OCEANNOISEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_OCEANWAVEAMPLITUDE(float amplitude)
WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE(float maxAmplitude)
WATER_OVERRIDE_SET_OCEANWAVEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_RIPPLEBUMPINESS(float bumpiness)
WATER_OVERRIDE_SET_RIPPLEDISTURB(float disturb)
WATER_OVERRIDE_SET_RIPPLEMAXBUMPINESS(float maxBumpiness)
WATER_OVERRIDE_SET_RIPPLEMINBUMPINESS(float minBumpiness)
WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE(float amplitude)
WATER_OVERRIDE_SET_SHOREWAVEMAXAMPLITUDE(float maxAmplitude)
WATER_OVERRIDE_SET_SHOREWAVEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_STRENGTH(float strength)
0x02DEAAC8F8EA7FE7(char* p0)
0x06462A961E94B67C()
0x0CF97F497FE7D048(float p0)
0x1178E104409FE58C(Any p0, Any p1)
0x19BFED045C647C49(Ped ped)
0x1BB299305C3E8C13(Any p0, Any p1, Any p2, Any p3)