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Namespace: MISCAPI set: clientGame: gta5editImprove

WATER_OVERRIDE_SET_RIPPLEMINBUMPINESS

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// WaterOverrideSetRippleminbumpiness
void WATER_OVERRIDE_SET_RIPPLEMINBUMPINESS(float minBumpiness);
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START_SAVE_DATA(Any* p0, Any p1, BOOL p2)
START_SAVE_STRUCT_WITH_SIZE(Any* p0, int size, char* structName)
_STOP_BENCHMARK_RECORDING()
STOP_SAVE_ARRAY()
STOP_SAVE_DATA()
STOP_SAVE_STRUCT()
STRING_TO_INT(char* string, int* outInteger)
SUPRESS_RANDOM_EVENT_THIS_FRAME(int eventType, BOOL enable)
TAN(float p0)
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(char* scriptName)
TOGGLE_SHOW_OPTIONAL_STUNT_JUMP_CAMERA(BOOL toggle)
UI_STARTED_END_USER_BENCHMARK()
UNLOAD_CLOUD_HAT(char* name, float p1)
UPDATE_ONSCREEN_KEYBOARD()
USING_MISSION_CREATOR(BOOL toggle)
WATER_OVERRIDE_FADE_IN(float p0)
WATER_OVERRIDE_FADE_OUT(float p0)
WATER_OVERRIDE_SET_OCEANNOISEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_OCEANWAVEAMPLITUDE(float amplitude)
WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE(float maxAmplitude)
WATER_OVERRIDE_SET_OCEANWAVEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_RIPPLEBUMPINESS(float bumpiness)
WATER_OVERRIDE_SET_RIPPLEDISTURB(float disturb)
WATER_OVERRIDE_SET_RIPPLEMAXBUMPINESS(float maxBumpiness)
WATER_OVERRIDE_SET_RIPPLEMINBUMPINESS(float minBumpiness)
WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE(float amplitude)
WATER_OVERRIDE_SET_SHOREWAVEMAXAMPLITUDE(float maxAmplitude)
WATER_OVERRIDE_SET_SHOREWAVEMINAMPLITUDE(float minAmplitude)
WATER_OVERRIDE_SET_STRENGTH(float strength)
0x06462A961E94B67C()
0x1178E104409FE58C(Any p0, Any p1)
0x19BFED045C647C49(Ped ped)
0x2107A3773771186D()
0x21C235BC64831E5A(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9)
0x23227DF0B2115469()