GET_DLC_VEHICLE_MODEL(int dlcVehicleIndex)
GET_DLC_WEAPON_COMPONENT_DATA(int dlcWeaponIndex, int dlcWeapCompIndex, int* ComponentDataPtr)
_GET_DLC_WEAPON_COMPONENT_DATA_SP(int dlcWeaponIndex, int dlcWeapCompIndex, int* ComponentDataPtr)
GET_DLC_WEAPON_DATA(int dlcWeaponIndex, int* outData)
_GET_DLC_WEAPON_DATA_SP(int dlcWeaponIndex, int* outData)
GET_FORCED_COMPONENT(Hash componentHash, int forcedComponentIndex, Hash* nameHash, int* enumValue, int* componentType)
GET_FORCED_PROP(Hash componentHash, int forcedPropIndex, Hash* nameHash, int* enumValue, int* anchorPoint)
GET_HASH_NAME_FOR_COMPONENT(Entity entity, int componentId, int drawableVariant, int textureVariant)
GET_HASH_NAME_FOR_PROP(Entity entity, int componentId, int propIndex, int propTextureIndex)
GET_NUM_DLC_VEHICLES
GET_NUM_DLC_WEAPON_COMPONENTS(int dlcWeaponIndex)
_GET_NUM_DLC_WEAPON_COMPONENTS_SP(int dlcWeaponIndex)
GET_NUM_DLC_WEAPONS
_GET_NUM_DLC_WEAPONS_SP
GET_NUM_TATTOO_SHOP_DLC_ITEMS(int character)
GET_SHOP_PED_APPAREL_FORCED_COMPONENT_COUNT(Hash componentHash)
GET_SHOP_PED_APPAREL_FORCED_PROP_COUNT(Hash componentHash)
GET_SHOP_PED_APPAREL_VARIANT_COMPONENT_COUNT(Hash componentHash)
_GET_SHOP_PED_APPAREL_VARIANT_PROP_COUNT(Hash propHash)
GET_SHOP_PED_COMPONENT(Hash componentHash, Any* outComponent)
GET_SHOP_PED_OUTFIT(Any p0, Any* p1)
GET_SHOP_PED_OUTFIT_COMPONENT_VARIANT(Hash outfit, int slot, Any* outComponentVariant)
GET_SHOP_PED_OUTFIT_LOCATE(Any p0)
GET_SHOP_PED_OUTFIT_PROP_VARIANT(Hash outfitHash, int variantIndex, Any* outPropVariant)
GET_SHOP_PED_PROP(Hash componentHash, Any* outProp)
GET_SHOP_PED_QUERY_COMPONENT(int componentId, int* outComponent)
GET_SHOP_PED_QUERY_OUTFIT(int outfitIndex, Any* outfit)
GET_SHOP_PED_QUERY_PROP(int componentId, Any* outProp)
GET_TATTOO_SHOP_DLC_ITEM_DATA(int characterType, int decorationIndex, Any* outComponent)
GET_TATTOO_SHOP_DLC_ITEM_INDEX(int character, int collection, int preset)
GET_VARIANT_COMPONENT(Hash componentHash, int variantComponentIndex, Hash* nameHash, int* enumValue, int* componentType)
_GET_VARIANT_PROP(Hash componentHash, int variantPropIndex, Hash* nameHash, int* enumValue, int* anchorPoint)
INIT_SHOP_PED_COMPONENT(int* outComponent)
INIT_SHOP_PED_PROP(int* outProp)
IS_CONTENT_ITEM_LOCKED(Hash itemHash)