NETWORK_SESSION_IS_CLOSED_FRIENDS
NETWORK_SESSION_IS_IN_VOICE_SESSION
NETWORK_SESSION_IS_PRIVATE
NETWORK_SESSION_IS_SOLO
NETWORK_SESSION_IS_VISIBLE
NETWORK_SESSION_IS_VOICE_SESSION_BUSY
NETWORK_SESSION_JOIN_INVITE
NETWORK_SESSION_KICK_PLAYER(Player player)
NETWORK_SESSION_LEAVE_SINGLE_PLAYER
NETWORK_SESSION_MARK_VISIBLE(BOOL toggle)
NETWORK_SESSION_SET_MATCHMAKING_GROUP(int matchmakingGroup)
NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX(int playerType, int playerCount)
NETWORK_SESSION_SET_MATCHMAKING_MENTAL_STATE(Any p0)
NETWORK_SESSION_SET_MATCHMAKING_PROPERTY_ID(BOOL p0)
NETWORK_SESSION_VALIDATE_JOIN(BOOL p0)
NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER(Any* globalPtr)
NETWORK_SESSION_VOICE_HOST
NETWORK_SESSION_VOICE_LEAVE
NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST(BOOL p0, int p1)
NETWORK_SESSION_VOICE_SET_TIMEOUT(int timeout)
NETWORK_SESSION_WAS_INVITED
NETWORK_SET_ACTIVITY_PLAYER_MAX(int playerCount)
NETWORK_SET_ACTIVITY_SPECTATOR(BOOL toggle)
NETWORK_SET_ACTIVITY_SPECTATOR_MAX(int maxSpectators)
NETWORK_SET_CHOICE_MIGRATE_OPTIONS(BOOL toggle, Player player)
_NETWORK_SET_CURRENT_DATA_MANAGER_HANDLE(Any* p0)
_NETWORK_SET_CURRENT_MISSION_ID(char* missionId)
_NETWORK_SET_CURRENT_SPAWN_SETTING(Hash mpSettingSpawn)
NETWORK_SET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU(Any* p0)
NETWORK_SET_ENTITY_CAN_BLEND(Entity entity, BOOL toggle)
_NETWORK_SET_ENTITY_GHOSTED_WITH_OWNER(Entity entity, BOOL p1)
_NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK(Entity entity, BOOL toggle)
NETWORK_SET_FRIENDLY_FIRE_OPTION(BOOL toggle)
NETWORK_SET_GAMER_INVITED_TO_TRANSITION(int* networkHandle)
NETWORK_SET_IN_FREE_CAM_MODE(BOOL toggle)