DOES_SCRIPT_VEHICLE_GENERATOR_EXIST(int vehicleGenerator)
_DOES_VEHICLE_ALLOW_RAPPEL(Vehicle vehicle)
DOES_VEHICLE_EXIST_WITH_DECORATOR(char* decorator)
_DOES_VEHICLE_HAVE_LANDING_GEAR(Vehicle vehicle)
DOES_VEHICLE_HAVE_ROOF(Vehicle vehicle)
DOES_VEHICLE_HAVE_SEARCHLIGHT(Vehicle vehicle)
DOES_VEHICLE_HAVE_STUCK_VEHICLE_CHECK(Vehicle vehicle)
DOES_VEHICLE_HAVE_WEAPONS(Vehicle vehicle)
_DOES_VEHICLE_TYRE_EXIST(Vehicle vehicle, int tyreIndex)
_EJECT_JB700_ROOF(Vehicle vehicle, float x, float y, float z)
_ENABLE_AIRCRAFT_OBSTACLE_AVOIDANCE(Vehicle vehicle, BOOL avoidObstacles)
EXPLODE_VEHICLE(Vehicle vehicle, BOOL isAudible, BOOL isInvisible)
EXPLODE_VEHICLE_IN_CUTSCENE(Vehicle vehicle, BOOL p1)
_FIND_RANDOM_POINT_IN_SPACE(Ped ped)
_FIND_VEHICLE_CARRYING_THIS_ENTITY(Entity entity)
FIX_VEHICLE_WINDOW(Vehicle vehicle, int windowIndex)
FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE(Vehicle vehicle, BOOL p1)
FORCE_SUBMARINE_NEURTAL_BUOYANCY(Vehicle submarine, int time)
FORCE_SUBMARINE_SURFACE_MODE(Vehicle vehicle, BOOL toggle)
FULLY_CHARGE_NITROUS(Vehicle vehicle)
_GET_ALL_VEHICLES(int* vehArray)
GET_BOAT_BOOM_POSITION_RATIO(Vehicle vehicle)
_GET_BOAT_BOOM_POSITION_RATIO_2(Vehicle vehicle, BOOL p1)
_GET_BOAT_BOOM_POSITION_RATIO_3(Vehicle vehicle, BOOL p1)
GET_BOAT_VEHICLE_MODEL_AGILITY(Hash modelHash)
_GET_CAN_VEHICLE_JUMP(Vehicle vehicle)
_GET_CARGOBOB_HOOK_POSITION(Vehicle cargobob)
GET_CLOSEST_VEHICLE(float x, float y, float z, float radius, Hash modelHash, int flags)
GET_CONVERTIBLE_ROOF_STATE(Vehicle vehicle)
GET_CURRENT_PLAYBACK_FOR_VEHICLE(Vehicle vehicle)
GET_DISPLAY_NAME_FROM_VEHICLE_MODEL(Hash modelHash)
_GET_DOES_VEHICLE_HAVE_TOMBSTONE(Vehicle vehicle)
_GET_DRIFT_TYRES_ENABLED(Vehicle vehicle)
_GET_ENTITY_ATTACHED_TO_CARGOBOB(Vehicle vehicle)
GET_ENTITY_ATTACHED_TO_TOW_TRUCK(Vehicle towTruck)