FiveM Docs
/
Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
NETWORK_HANDLE_FROM_USER_ID
(char* userId, int* networkHandle, int bufferSize)
_NETWORK_HAS_AGE_RESTRICTED_PROFILE
()
NETWORK_HAS_CACHED_PLAYER_HEAD_BLEND_DATA
(Player player)
NETWORK_HAS_CONTROL_OF_DOOR
(Hash doorHash)
NETWORK_HAS_CONTROL_OF_ENTITY
(Entity entity)
NETWORK_HAS_CONTROL_OF_NETWORK_ID
(int netId)
NETWORK_HAS_CONTROL_OF_PICKUP
(Pickup pickup)
NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD
(Entity entity)
NETWORK_HAS_FOLLOW_INVITE
()
_NETWORK_HAS_GAME_BEEN_ALTERED
()
NETWORK_HAS_HEADSET
()
NETWORK_HAS_INVITE_BEEN_ACKED
(int* networkHandle)
NETWORK_HAS_INVITED_GAMER
(Any* p0)
NETWORK_HAS_INVITED_GAMER_TO_TRANSITION
(Any* p0)
NETWORK_HAS_PENDING_INVITE
()
NETWORK_HAS_PLAYER_STARTED_TRANSITION
(Player player)
NETWORK_HAS_RECEIVED_HOST_BROADCAST_DATA
()
NETWORK_HAS_ROS_PRIVILEGE
(int index)
NETWORK_HAS_ROS_PRIVILEGE_END_DATE
(int privilege, int* banType, Vector3* timeData)
NETWORK_HAS_SOCIAL_CLUB_ACCOUNT
()
NETWORK_HAS_SOCIAL_NETWORKING_SHARING_PRIV
()
NETWORK_HAS_TRANSITION_INVITE_BEEN_ACKED
(int* networkHandle)
NETWORK_HAS_VALID_ROS_CREDENTIALS
()
_NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT
(Any* networkHandle)
NETWORK_HASH_FROM_GAMER_HANDLE
(int* networkHandle)
NETWORK_HASH_FROM_PLAYER_HANDLE
(Player player)
NETWORK_HAVE_COMMUNICATION_PRIVILEGES
(int p0, Player player)
_NETWORK_HAVE_ONLINE_PRIVILEGE_2
()
NETWORK_HAVE_ONLINE_PRIVILEGES
()
NETWORK_HAVE_ROS_BANNED_PRIV
()
NETWORK_HAVE_ROS_CREATE_TICKET_PRIV
()
NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV
()
NETWORK_HAVE_ROS_MULTIPLAYER_PRIV
()
NETWORK_HAVE_ROS_SOCIAL_CLUB_PRIV
()
NETWORK_HAVE_USER_CONTENT_PRIVILEGES
(int p0)