// Returns the size of the default weapon component clip.
Use it like this:
char cClipSize[32];
Hash cur;
if (WEAPON::GET_CURRENT_PED_WEAPON(playerPed, &cur, 1))
{
if (WEAPON::IS_WEAPON_VALID(cur))
{
int iClipSize = WEAPON::GET_WEAPON_CLIP_SIZE(cur);
sprintf_s(cClipSize, "ClipSize: %.d", iClipSize);
vDrawString(cClipSize, 0.5f, 0.5f);
}
}