EXTEND_WORLD_BOUNDARY_FOR_PLAYER
0x5006D96C995A5827
0x64DDB07D
// ExtendWorldBoundaryForPlayer
void EXTEND_WORLD_BOUNDARY_FOR_PLAYER(float x, float y, float z);
Appears only 3 times in the scripts, more specifically in michael1.ysc
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This can be used to prevent dying if you are "out of the world"
Old name: _EXPAND_WORLD_LIMITS