0x6CEBE002E58DEE97(Hash componentHash)
0x96E2929292A4DB77(Hash componentHash)
Namespace: FIRE
ADD_EXPLOSION(float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)
ADD_EXPLOSION_WITH_USER_VFX(float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)
ADD_OWNED_EXPLOSION(Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake)
GET_CLOSEST_FIRE_POS(Vector3* outPosition, float x, float y, float z)
_GET_ENTITY_INSIDE_EXPLOSION_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius)
_GET_ENTITY_INSIDE_EXPLOSION_SPHERE(int explosionType, float x, float y, float z, float radius)
GET_NUMBER_OF_FIRES_IN_RANGE(float x, float y, float z, float radius)
IS_ENTITY_ON_FIRE(Entity entity)
IS_EXPLOSION_ACTIVE_IN_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2)
IS_EXPLOSION_IN_ANGLED_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float width)
IS_EXPLOSION_IN_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2)
IS_EXPLOSION_IN_SPHERE(int explosionType, float x, float y, float z, float radius)
REMOVE_SCRIPT_FIRE(FireId fireHandle)
_SET_FIRE_SPREAD_RATE(float p0)
START_ENTITY_FIRE(Entity entity)
START_SCRIPT_FIRE(float X, float Y, float Z, int maxChildren, BOOL isGasFire)
STOP_ENTITY_FIRE(Entity entity)
STOP_FIRE_IN_RANGE(float x, float y, float z, float radius)
Namespace: GRAPHICS
ADD_DECAL(int decalType, float posX, float posY, float posZ, float p4, float p5, float p6, float p7, float p8, float p9, float width, float height, float rCoef, float gCoef, float bCoef, float opacity, float timeout, BOOL p17, BOOL p18, BOOL p19)
ADD_ENTITY_ICON(Entity entity, char* icon)
ADD_PETROL_DECAL(float x, float y, float z, float groundLvl, float width, float transparency)
ADD_PETROL_TRAIL_DECAL_INFO(float x, float y, float z, float p3)
ADD_TCMODIFIER_OVERRIDE(char* modifierName1, char* modifierName2)
ADD_VEHICLE_CREW_EMBLEM(Vehicle vehicle, Ped ped, int boneIndex, float x1, float x2, float x3, float y1, float y2, float y3, float z1, float z2, float z3, float scale, Any p13, int alpha)
_ANIMPOSTFX_GET_UNK(char* effectName)
ANIMPOSTFX_IS_RUNNING(char* effectName)
ANIMPOSTFX_PLAY(char* effectName, int duration, BOOL looped)
ANIMPOSTFX_STOP(char* effectName)
ANIMPOSTFX_STOP_ALL
_ANIMPOSTFX_STOP_AND_DO_UNK(char* effectName)
ATTACH_TV_AUDIO_TO_ENTITY(Entity entity)