_FORCE_VEHICLE_ENGINE_AUDIO
0x4F0C413926060B38
0x33B0B007
// ForceVehicleEngineAudio
void _FORCE_VEHICLE_ENGINE_AUDIO(Vehicle vehicle, char* audioName);
This native sets the audio of the specified vehicle to the audioName (p1).
Use the audioNameHash found in vehicles.meta
Example:
_SET_VEHICLE_AUDIO(veh, "ADDER");
The selected vehicle will now have the audio of the Adder.
FORCE_VEHICLE_???
Old name: _SET_VEHICLE_AUDIO