FORCE_USE_AUDIO_GAME_OBJECT
0x4F0C413926060B38
0x33B0B007
// ForceUseAudioGameObject
void FORCE_USE_AUDIO_GAME_OBJECT(Vehicle vehicle, char* gameObjectName);
This native sets the audio to the specific vehicle hash's audioNameHash.
Old name: _SET_VEHICLE_AUDIO
Old name: _FORCE_VEHICLE_ENGINE_AUDIO