// GetVehicleDeformationAtPos
Vector3 GET_VEHICLE_DEFORMATION_AT_POS(Vehicle vehicle, float offsetX, float offsetY, float offsetZ);
The only example I can find of this function in the scripts, is this:
struct _s = VEHICLE::GET_VEHICLE_DEFORMATION_AT_POS(rPtr((A_0) + 4), 1.21f, 6.15f, 0.3f);
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PC scripts:
v_5/*{3}*/ = VEHICLE::GET_VEHICLE_DEFORMATION_AT_POS(a_0._f1, 1.21, 6.15, 0.3);