CREATE_SCRIPT_VEHICLE_GENERATOR(float x, float y, float z, float heading, float p4, float p5, Hash modelHash, int p7, int p8, int p9, int p10, BOOL p11, BOOL p12, BOOL p13, BOOL p14, BOOL p15, int p16)
CREATE_VEHICLE(Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL netMissionEntity)
DELETE_ALL_TRAINS
DELETE_MISSION_TRAIN(Vehicle* train)
DELETE_SCRIPT_VEHICLE_GENERATOR(int vehicleGenerator)
DELETE_VEHICLE(Vehicle* vehicle)
DETACH_CONTAINER_FROM_HANDLER_FRAME(Vehicle vehicle)
_DETACH_ENTITY_FROM_CARGOBOB(Vehicle vehicle, Entity entity)
DETACH_VEHICLE_FROM_ANY_CARGOBOB(Vehicle vehicle)
DETACH_VEHICLE_FROM_ANY_TOW_TRUCK(Vehicle vehicle)
DETACH_VEHICLE_FROM_CARGOBOB(Vehicle cargobob, Vehicle vehicle)
DETACH_VEHICLE_FROM_TOW_TRUCK(Vehicle towTruck, Vehicle vehicle)
DETACH_VEHICLE_FROM_TRAILER(Vehicle vehicle)
DETONATE_VEHICLE_PHONE_EXPLOSIVE_DEVICE
DISABLE_INDIVIDUAL_PLANE_PROPELLER(Vehicle vehicle, int propeller)
DISABLE_PLANE_AILERON(Vehicle vehicle, BOOL p1, BOOL p2)
_DISABLE_VEHICLE_NEON_LIGHTS(Vehicle vehicle, BOOL toggle)
_DISABLE_VEHICLE_TURRET_MOVEMENT_THIS_FRAME(Vehicle vehicle)
DISABLE_VEHICLE_WEAPON(BOOL disabled, Hash weaponHash, Vehicle vehicle, Ped owner)
_DISABLE_VEHICLE_WORLD_COLLISION(Vehicle vehicle)
DOES_CARGOBOB_HAVE_PICK_UP_ROPE(Vehicle cargobob)
DOES_CARGOBOB_HAVE_PICKUP_MAGNET(Vehicle cargobob)
DOES_EXTRA_EXIST(Vehicle vehicle, int extraId)
DOES_SCRIPT_VEHICLE_GENERATOR_EXIST(int vehicleGenerator)
_DOES_VEHICLE_ALLOW_RAPPEL(Vehicle vehicle)
DOES_VEHICLE_EXIST_WITH_DECORATOR(char* decorator)
_DOES_VEHICLE_HAVE_LANDING_GEAR(Vehicle vehicle)
DOES_VEHICLE_HAVE_ROOF(Vehicle vehicle)
DOES_VEHICLE_HAVE_SEARCHLIGHT(Vehicle vehicle)
DOES_VEHICLE_HAVE_STUCK_VEHICLE_CHECK(Vehicle vehicle)
DOES_VEHICLE_HAVE_WEAPONS(Vehicle vehicle)
_DOES_VEHICLE_TYRE_EXIST(Vehicle vehicle, int tyreIndex)
_EJECT_JB700_ROOF(Vehicle vehicle, float x, float y, float z)
_ENABLE_AIRCRAFT_OBSTACLE_AVOIDANCE(Vehicle vehicle, BOOL avoidObstacles)
EXPLODE_VEHICLE(Vehicle vehicle, BOOL isAudible, BOOL isInvisible)