FiveM Docs
/
Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
PLAYSTATS_RANDOM_MISSION_DONE
(char* name, Any p1, Any p2, Any p3)
PLAYSTATS_RANK_UP
(int rank)
_PLAYSTATS_RECOVER_CONTRABAND
(Any* data)
_PLAYSTATS_ROBBERY_FINALE
(Any p0)
_PLAYSTATS_ROBBERY_PREP
(Any p0)
PLAYSTATS_ROS_BET
(int amount, int act, Player player, float cm)
_PLAYSTATS_SELL_CONTRABAND
(Any* data)
PLAYSTATS_SET_JOIN_TYPE
(int joinType)
PLAYSTATS_SHOP_ITEM
(Any p0, Any p1, Any p2, Any p3, Any p4)
_PLAYSTATS_SMUG_MISSION_ENDED
(Any* data)
_PLAYSTATS_SPECTATOR_WHEEL_SPIN
(int p0, int p1, int p2, int p3)
_PLAYSTATS_SPENT_PI_CUSTOM_LOADOUT
(int amount)
_PLAYSTATS_START_OFFLINE_MODE
()
_PLAYSTATS_STONE_HATCHET_END
(Any* data)
_PLAYSTATS_STUNT_PERFORMED_EVENT_ALLOW_TRIGGER
()
_PLAYSTATS_STUNT_PERFORMED_EVENT_DISALLOW_TRIGGER
()
PLAYSTATS_WEAPON_MODE_CHANGE
(Hash weaponHash, Hash componentHashTo, Hash componentHashFrom)
PLAYSTATS_WEBSITE_VISITED
(Hash scaleformHash, int p1)
PRESENCE_EVENT_UPDATESTAT_FLOAT
(Hash statHash, float value, int p2)
PRESENCE_EVENT_UPDATESTAT_INT
(Hash statHash, int value, int p2)
_SET_HAS_CONTENT_UNLOCKS_FLAGS
(int value)
SET_PROFILE_SETTING_PROLOGUE_COMPLETE
()
_SET_SAVE_MIGRATION_TRANSACTION_ID
(int transactionId)
STAT_CLEAR_SLOT_FOR_RELOAD
(int statSlot)
STAT_DELETE_SLOT
(Any p0)
STAT_GET_BOOL
(Hash statHash, BOOL* outValue, Any p2)
STAT_GET_BOOL_MASKED
(Hash statName, int mask, int p2)
_STAT_GET_CANCEL_SAVE_MIGRATION_STATUS
()
STAT_GET_DATE
(Hash statHash, Any* p1, Any p2, Any p3)
STAT_GET_FLOAT
(Hash statHash, float* outValue, Any p2)
STAT_GET_INT
(Hash statHash, int* outValue, int p2)
STAT_GET_LICENSE_PLATE
(Hash statName)
STAT_GET_MASKED_INT
(Any p0, Any* p1, Any p2, Any p3, Any p4)
STAT_GET_NUMBER_OF_DAYS
(Hash statName)
STAT_GET_NUMBER_OF_HOURS
(Hash statName)