IS_ENTITY_VISIBLE(Entity entity)
IS_FLASH_LIGHT_ON(Ped ped)
IS_NUI_FOCUS_KEEPING_INPUT
IS_NUI_FOCUSED
IS_PED_A_PLAYER(Ped ped)
IS_PED_COMPONENT_VARIATION_GEN9_EXCLUSIVE(Ped ped, int componentId, int drawableId)
IS_PED_HANDCUFFED(Ped ped)
IS_PED_RAGDOLL(Ped ped)
IS_PED_STRAFING(Ped ped)
IS_PED_USING_ACTION_MODE(Ped ped)
IS_PLAYER_ACE_ALLOWED(char* playerSrc, char* object)
IS_PLAYER_COMMERCE_INFO_LOADED(char* playerSrc)
IS_PLAYER_COMMERCE_INFO_LOADED_EXT(char* playerSrc)
IS_PLAYER_EVADING_WANTED_LEVEL(char* playerSrc)
IS_PLAYER_USING_SUPER_JUMP(char* playerSrc)
IS_PRINCIPAL_ACE_ALLOWED(char* principal, char* object)
IS_STREAMING_FILE_READY(char* registerAs)
IS_VEHICLE_ALARM_SET(Vehicle vehicle)
IS_VEHICLE_ENGINE_STARTING(Vehicle vehicle)
IS_VEHICLE_EXTRA_TURNED_ON(Vehicle vehicle, int extraId)
IS_VEHICLE_INTERIOR_LIGHT_ON(Vehicle vehicle)
IS_VEHICLE_NEEDS_TO_BE_HOTWIRED(Vehicle vehicle)
IS_VEHICLE_PREVIOUSLY_OWNED_BY_PLAYER(Vehicle vehicle)
IS_VEHICLE_SIREN_ON(Vehicle vehicle)
IS_VEHICLE_TYRE_BURST(Vehicle vehicle, int wheelID, BOOL completely)
IS_VEHICLE_WANTED(Vehicle vehicle)
IS_VEHICLE_WINDOW_INTACT(Vehicle vehicle, int windowIndex)
LEAVE_CURSOR_MODE
LOAD_PLAYER_COMMERCE_DATA(char* playerSrc)
LOAD_PLAYER_COMMERCE_DATA_EXT(char* playerSrc)
LOAD_RESOURCE_FILE(char* resourceName, char* fileName)
LOAD_WATER_FROM_PATH(char* resourceName, char* fileName)
MUMBLE_ADD_VOICE_CHANNEL_LISTEN(int channel)
MUMBLE_ADD_VOICE_TARGET_CHANNEL(int targetId, int channel)
MUMBLE_ADD_VOICE_TARGET_PLAYER(int targetId, Player player)