FiveM Docs
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Native Reference
API Set:
all
server
client
Language:
raw
lua
c#
js
SET_RUNTIME_TEXTURE_PIXEL
(long tex, int x, int y, int r, int g, int b, int a)
SET_SNAKEOIL_FOR_ENTRY
(char* name, char* path, char* data)
SET_STATE_BAG_VALUE
(char* bagName, char* keyName, char* valueData, int valueLength, BOOL replicated)
SET_TEXT_CHAT_ENABLED
(BOOL enabled)
SET_VEHICLE_ALARM_TIME_LEFT
(Vehicle vehicle, int time)
SET_VEHICLE_AUTO_REPAIR_DISABLED
(Vehicle vehicle, BOOL value)
SET_VEHICLE_CLUTCH
(Vehicle vehicle, float clutch)
SET_VEHICLE_CURRENT_RPM
(Vehicle vehicle, float rpm)
SET_VEHICLE_ENGINE_TEMPERATURE
(Vehicle vehicle, float temperature)
SET_VEHICLE_FUEL_LEVEL
(Vehicle vehicle, float level)
SET_VEHICLE_GRAVITY_AMOUNT
(Vehicle vehicle, float gravity)
SET_VEHICLE_HANDLING_FIELD
(Vehicle vehicle, char* class_, char* fieldName, Any value)
SET_VEHICLE_HANDLING_FLOAT
(Vehicle vehicle, char* class_, char* fieldName, float value)
SET_VEHICLE_HANDLING_INT
(Vehicle vehicle, char* class_, char* fieldName, int value)
SET_VEHICLE_HANDLING_VECTOR
(Vehicle vehicle, char* class_, char* fieldName, Vector3 value)
SET_VEHICLE_HIGH_GEAR
(Vehicle vehicle, int gear)
SET_VEHICLE_OIL_LEVEL
(Vehicle vehicle, float level)
SET_VEHICLE_STEERING_ANGLE
(Vehicle vehicle, float angle)
SET_VEHICLE_STEERING_SCALE
(Vehicle vehicle, float scale)
SET_VEHICLE_TURBO_PRESSURE
(Vehicle vehicle, float pressure)
SET_VEHICLE_WHEEL_HEALTH
(Vehicle vehicle, int wheelIndex, float health)
SET_VEHICLE_WHEEL_RIM_COLLIDER_SIZE
(Vehicle vehicle, int wheelIndex, float value)
SET_VEHICLE_WHEEL_SIZE
(Vehicle vehicle, float size)
SET_VEHICLE_WHEEL_TIRE_COLLIDER_SIZE
(Vehicle vehicle, int wheelIndex, float value)
SET_VEHICLE_WHEEL_TIRE_COLLIDER_WIDTH
(Vehicle vehicle, int wheelIndex, float value)
SET_VEHICLE_WHEEL_WIDTH
(Vehicle vehicle, float width)
SET_VEHICLE_WHEEL_X_OFFSET
(Vehicle vehicle, int wheelIndex, float offset)
SET_VEHICLE_WHEEL_Y_ROTATION
(Vehicle vehicle, int wheelIndex, float value)
SET_VEHICLE_WHEELIE_STATE
(Vehicle vehicle, int state)
SET_VISUAL_SETTING_FLOAT
(char* name, float value)
SHUTDOWN_LOADING_SCREEN_NUI
()
START_FIND_KVP
(char* prefix)
START_RESOURCE
(char* resourceName)
STOP_RESOURCE
(char* resourceName)
TEMP_BAN_PLAYER
(char* playerSrc, char* reason)