// GetNthClosestVehicleNodeFavourDirection
BOOL GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION(float x, float y, float z, float desiredX, float desiredY, float desiredZ, int nthClosest, Vector3* outPosition, float* outHeading, int nodetype, float p10, Any p11);
See gtaforums.com/topic/843561-pathfind-node-types for node type info. 0 = paved road only, 1 = any road, 3 = water
p10 always equal 0x40400000
p11 always equal 0